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[pulseaudio] / src / polyp / simple.h
1 #ifndef foosimplehfoo
2 #define foosimplehfoo
3
4 /* $Id$ */
5
6 /***
7 This file is part of polypaudio.
8
9 polypaudio is free software; you can redistribute it and/or modify
10 it under the terms of the GNU Lesser General Public License as published
11 by the Free Software Foundation; either version 2 of the License,
12 or (at your option) any later version.
13
14 polypaudio is distributed in the hope that it will be useful, but
15 WITHOUT ANY WARRANTY; without even the implied warranty of
16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 General Public License for more details.
18
19 You should have received a copy of the GNU Lesser General Public License
20 along with polypaudio; if not, write to the Free Software
21 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
22 USA.
23 ***/
24
25 #include <sys/types.h>
26
27 #include <polyp/sample.h>
28 #include <polyp/def.h>
29 #include <polyp/cdecl.h>
30
31 /** \page simple Simple API
32 *
33 * \section overv_sec Overview
34 *
35 * The simple API is designed for applications with very basic sound
36 * playback or capture needs. It can only support a single stream per
37 * connection and has no handling of complex features like events, channel
38 * mappings and volume control. It is, however, very simple to use and
39 * quite sufficent for many programs.
40 *
41 * \section conn_sec Connecting
42 *
43 * The first step before using the sound system is to connect to the
44 * server. This is normally done this way:
45 *
46 * \code
47 * pa_simple *s;
48 * pa_sample_spec ss;
49 *
50 * ss.format = S16_NE;
51 * ss.channels = 2;
52 * ss.rate = 44100;
53 *
54 * s = pa_simple_new(NULL, // Use the default server.
55 * "Fooapp", // Our application's name.
56 * PA_STREAM_PLAYBACK,
57 * NULL, // Use the default device.
58 * "Music", // Description of our stream.
59 * &ss, // Our sample format.
60 * NULL, // Use default buffering attributes.
61 * NULL, // Ignore error code.
62 * );
63 * \endcode
64 *
65 * At this point a connected object is returned, or NULL if there was a
66 * problem connecting.
67 *
68 * \section transfer_sec Transferring data
69 *
70 * Once the connection is established to the server, data can start flowing.
71 * Using the connection is very similar to the normal read() and write()
72 * system calls. The main difference is that they're call pa_simple_read()
73 * and pa_simple_write(). Note that these operation are always blocking.
74 *
75 * \section ctrl_sec Buffer control
76 *
77 * If a playback stream is used then a few other operations are available:
78 *
79 * \li pa_simple_drain() - Will wait for all sent data to finish playing.
80 * \li pa_simple_flush() - Will throw away all data currently in buffers.
81 * \li pa_simple_get_playback_latency() - Will return the total latency of
82 * the playback pipeline.
83 *
84 * \section cleanup_sec Cleanup
85 *
86 * Once playback or capture is complete, the connection should be closed
87 * and resources freed. This is done through:
88 *
89 * \code
90 * pa_simple_free(s);
91 * \endcode
92 */
93
94 /** \file
95 * A simple but limited synchronous playback and recording
96 * API. This is a synchronous, simplified wrapper around the standard
97 * asynchronous API. */
98
99 /** \example pacat-simple.c
100 * A simple playback tool using the simple API */
101
102 /** \example parec-simple.c
103 * A simple recording tool using the simple API */
104
105 PA_C_DECL_BEGIN
106
107 /** \struct pa_simple
108 * An opaque simple connection object */
109 typedef struct pa_simple pa_simple;
110
111 /** Create a new connection to the server */
112 pa_simple* pa_simple_new(
113 const char *server, /**< Server name, or NULL for default */
114 const char *name, /**< A descriptive name for this client (application name, ...) */
115 pa_stream_direction_t dir, /**< Open this stream for recording or playback? */
116 const char *dev, /**< Sink (resp. source) name, or NULL for default */
117 const char *stream_name, /**< A descriptive name for this client (application name, song title, ...) */
118 const pa_sample_spec *ss, /**< The sample type to use */
119 const pa_buffer_attr *attr, /**< Buffering attributes, or NULL for default */
120 int *error /**< A pointer where the error code is stored when the routine returns NULL. It is OK to pass NULL here. */
121 );
122
123 /** Close and free the connection to the server. The connection objects becomes invalid when this is called. */
124 void pa_simple_free(pa_simple *s);
125
126 /** Write some data to the server */
127 int pa_simple_write(pa_simple *s, const void*data, size_t length, int *error);
128
129 /** Wait until all data already written is played by the daemon */
130 int pa_simple_drain(pa_simple *s, int *error);
131
132 /** Read some data from the server */
133 int pa_simple_read(pa_simple *s, void*data, size_t length, int *error);
134
135 /** Return the playback latency. \since 0.5 */
136 pa_usec_t pa_simple_get_playback_latency(pa_simple *s, int *error);
137
138 /** Flush the playback buffer. \since 0.5 */
139 int pa_simple_flush(pa_simple *s, int *error);
140
141 PA_C_DECL_END
142
143 #endif