PulseAudio is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published
- by the Free Software Foundation; either version 2 of the License,
+ by the Free Software Foundation; either version 2.1 of the License,
or (at your option) any later version.
PulseAudio is distributed in the hope that it will be useful, but
#include "object.h"
-pa_object *pa_object_new_internal(size_t size, const char *type_name, int (*check_type)(const char *type_name)) {
+const char pa_object_type_id[] = "pa_object";
+
+pa_object *pa_object_new_internal(size_t size, const char *type_id, bool (*check_type)(const char *type_id)) {
pa_object *o;
pa_assert(size > sizeof(pa_object));
- pa_assert(type_name);
+ pa_assert(type_id);
if (!check_type)
check_type = pa_object_check_type;
- pa_assert(check_type(type_name));
- pa_assert(check_type("pa_object"));
+ pa_assert(check_type(type_id));
+ pa_assert(check_type(pa_object_type_id));
- o = pa_xmalloc(size);
+ o = pa_xmalloc0(size);
PA_REFCNT_INIT(o);
- o->type_name = type_name;
+ o->type_id = type_id;
o->free = pa_object_free;
o->check_type = check_type;
}
}
-int pa_object_check_type(const char *type_name) {
- pa_assert(type_name);
+bool pa_object_check_type(const char *type_id) {
+ pa_assert(type_id);
- return strcmp(type_name, "pa_object") == 0;
+ return type_id == pa_object_type_id;
}