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1 /*
2 * libeg/lodepng.h
3 * PNG handling code
4 * Slightly modified from LodePNG (see below for copyright and
5 * original license).
6 * Modifications copyright (c) 2013 by Roderick W. Smith, and
7 * distributed under the terms of the GNU GPL v3. See
8 * http://lodev.org/lodepng/ for the original code.
9 *
10 */
11
12 /*
13 LodePNG version 20121216
14
15 Copyright (c) 2005-2012 Lode Vandevenne
16
17 This software is provided 'as-is', without any express or implied
18 warranty. In no event will the authors be held liable for any damages
19 arising from the use of this software.
20
21 Permission is granted to anyone to use this software for any purpose,
22 including commercial applications, and to alter it and redistribute it
23 freely, subject to the following restrictions:
24
25 1. The origin of this software must not be misrepresented; you must not
26 claim that you wrote the original software. If you use this software
27 in a product, an acknowledgment in the product documentation would be
28 appreciated but is not required.
29
30 2. Altered source versions must be plainly marked as such, and must not be
31 misrepresented as being the original software.
32
33 3. This notice may not be removed or altered from any source
34 distribution.
35 */
36
37 #ifndef LODEPNG_H
38 #define LODEPNG_H
39
40 //#include <string.h> /*for size_t*/
41
42 #include "global.h"
43 #define size_t UINTN
44
45 #ifdef __cplusplus
46 #include <vector>
47 #include <string>
48 #endif /*__cplusplus*/
49
50 /*
51 The following #defines are used to create code sections. They can be disabled
52 to disable code sections, which can give faster compile time and smaller binary.
53 The "NO_COMPILE" defines are designed to be used to pass as defines to the
54 compiler command to disable them without modifying this header, e.g.
55 -DLODEPNG_NO_COMPILE_ZLIB for gcc.
56 */
57 /*deflate & zlib. If disabled, you must specify alternative zlib functions in
58 the custom_zlib field of the compress and decompress settings*/
59 #ifndef LODEPNG_NO_COMPILE_ZLIB
60 #define LODEPNG_COMPILE_ZLIB
61 #endif
62 /*png encoder and png decoder*/
63 #ifndef LODEPNG_NO_COMPILE_PNG
64 #define LODEPNG_COMPILE_PNG
65 #endif
66 /*deflate&zlib decoder and png decoder*/
67 #ifndef LODEPNG_NO_COMPILE_DECODER
68 #define LODEPNG_COMPILE_DECODER
69 #endif
70 /*deflate&zlib encoder and png encoder*/
71 // #ifndef LODEPNG_NO_COMPILE_ENCODER
72 // #define LODEPNG_COMPILE_ENCODER
73 // #endif
74 /*the optional built in harddisk file loading and saving functions*/
75 // #ifndef LODEPNG_NO_COMPILE_DISK
76 // #define LODEPNG_COMPILE_DISK
77 // #endif
78 /*support for chunks other than IHDR, IDAT, PLTE, tRNS, IEND: ancillary and unknown chunks*/
79 // #ifndef LODEPNG_NO_COMPILE_ANCILLARY_CHUNKS
80 // #define LODEPNG_COMPILE_ANCILLARY_CHUNKS
81 // #endif
82 /*ability to convert error numerical codes to English text string*/
83 // #ifndef LODEPNG_NO_COMPILE_ERROR_TEXT
84 // #define LODEPNG_COMPILE_ERROR_TEXT
85 // #endif
86 /*compile the C++ version (you can disable the C++ wrapper here even when compiling for C++)*/
87 // #ifdef __cplusplus
88 // #ifndef LODEPNG_NO_COMPILE_CPP
89 // #define LODEPNG_COMPILE_CPP
90 // #endif
91 // #endif
92
93 #ifdef LODEPNG_COMPILE_PNG
94 /*The PNG color types (also used for raw).*/
95 typedef enum LodePNGColorType
96 {
97 LCT_GREY = 0, /*greyscale: 1,2,4,8,16 bit*/
98 LCT_RGB = 2, /*RGB: 8,16 bit*/
99 LCT_PALETTE = 3, /*palette: 1,2,4,8 bit*/
100 LCT_GREY_ALPHA = 4, /*greyscale with alpha: 8,16 bit*/
101 LCT_RGBA = 6 /*RGB with alpha: 8,16 bit*/
102 } LodePNGColorType;
103
104 #ifdef LODEPNG_COMPILE_DECODER
105 /*
106 Converts PNG data in memory to raw pixel data.
107 out: Output parameter. Pointer to buffer that will contain the raw pixel data.
108 After decoding, its size is w * h * (bytes per pixel) bytes larger than
109 initially. Bytes per pixel depends on colortype and bitdepth.
110 Must be freed after usage with free(*out).
111 Note: for 16-bit per channel colors, uses big endian format like PNG does.
112 w: Output parameter. Pointer to width of pixel data.
113 h: Output parameter. Pointer to height of pixel data.
114 in: Memory buffer with the PNG file.
115 insize: size of the in buffer.
116 colortype: the desired color type for the raw output image. See explanation on PNG color types.
117 bitdepth: the desired bit depth for the raw output image. See explanation on PNG color types.
118 Return value: LodePNG error code (0 means no error).
119 */
120 unsigned lodepng_decode_memory(unsigned char** out, unsigned* w, unsigned* h,
121 const unsigned char* in, size_t insize,
122 LodePNGColorType colortype, unsigned bitdepth);
123
124 /*Same as lodepng_decode_memory, but always decodes to 32-bit RGBA raw image*/
125 unsigned lodepng_decode32(unsigned char** out, unsigned* w, unsigned* h,
126 const unsigned char* in, size_t insize);
127
128 /*Same as lodepng_decode_memory, but always decodes to 24-bit RGB raw image*/
129 unsigned lodepng_decode24(unsigned char** out, unsigned* w, unsigned* h,
130 const unsigned char* in, size_t insize);
131
132 #ifdef LODEPNG_COMPILE_DISK
133 /*
134 Load PNG from disk, from file with given name.
135 Same as the other decode functions, but instead takes a filename as input.
136 */
137 unsigned lodepng_decode_file(unsigned char** out, unsigned* w, unsigned* h,
138 const char* filename,
139 LodePNGColorType colortype, unsigned bitdepth);
140
141 /*Same as lodepng_decode_file, but always decodes to 32-bit RGBA raw image.*/
142 unsigned lodepng_decode32_file(unsigned char** out, unsigned* w, unsigned* h,
143 const char* filename);
144
145 /*Same as lodepng_decode_file, but always decodes to 24-bit RGB raw image.*/
146 unsigned lodepng_decode24_file(unsigned char** out, unsigned* w, unsigned* h,
147 const char* filename);
148 #endif /*LODEPNG_COMPILE_DISK*/
149 #endif /*LODEPNG_COMPILE_DECODER*/
150
151
152 #ifdef LODEPNG_COMPILE_ENCODER
153 /*
154 Converts raw pixel data into a PNG image in memory. The colortype and bitdepth
155 of the output PNG image cannot be chosen, they are automatically determined
156 by the colortype, bitdepth and content of the input pixel data.
157 Note: for 16-bit per channel colors, needs big endian format like PNG does.
158 out: Output parameter. Pointer to buffer that will contain the PNG image data.
159 Must be freed after usage with free(*out).
160 outsize: Output parameter. Pointer to the size in bytes of the out buffer.
161 image: The raw pixel data to encode. The size of this buffer should be
162 w * h * (bytes per pixel), bytes per pixel depends on colortype and bitdepth.
163 w: width of the raw pixel data in pixels.
164 h: height of the raw pixel data in pixels.
165 colortype: the color type of the raw input image. See explanation on PNG color types.
166 bitdepth: the bit depth of the raw input image. See explanation on PNG color types.
167 Return value: LodePNG error code (0 means no error).
168 */
169 unsigned lodepng_encode_memory(unsigned char** out, size_t* outsize,
170 const unsigned char* image, unsigned w, unsigned h,
171 LodePNGColorType colortype, unsigned bitdepth);
172
173 /*Same as lodepng_encode_memory, but always encodes from 32-bit RGBA raw image.*/
174 unsigned lodepng_encode32(unsigned char** out, size_t* outsize,
175 const unsigned char* image, unsigned w, unsigned h);
176
177 /*Same as lodepng_encode_memory, but always encodes from 24-bit RGB raw image.*/
178 unsigned lodepng_encode24(unsigned char** out, size_t* outsize,
179 const unsigned char* image, unsigned w, unsigned h);
180
181 #ifdef LODEPNG_COMPILE_DISK
182 /*
183 Converts raw pixel data into a PNG file on disk.
184 Same as the other encode functions, but instead takes a filename as output.
185 NOTE: This overwrites existing files without warning!
186 */
187 unsigned lodepng_encode_file(const char* filename,
188 const unsigned char* image, unsigned w, unsigned h,
189 LodePNGColorType colortype, unsigned bitdepth);
190
191 /*Same as lodepng_encode_file, but always encodes from 32-bit RGBA raw image.*/
192 unsigned lodepng_encode32_file(const char* filename,
193 const unsigned char* image, unsigned w, unsigned h);
194
195 /*Same as lodepng_encode_file, but always encodes from 24-bit RGB raw image.*/
196 unsigned lodepng_encode24_file(const char* filename,
197 const unsigned char* image, unsigned w, unsigned h);
198 #endif /*LODEPNG_COMPILE_DISK*/
199 #endif /*LODEPNG_COMPILE_ENCODER*/
200
201
202 #ifdef LODEPNG_COMPILE_CPP
203 namespace lodepng
204 {
205 #ifdef LODEPNG_COMPILE_DECODER
206 /*Same as lodepng_decode_memory, but decodes to an std::vector.*/
207 unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
208 const unsigned char* in, size_t insize,
209 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
210 unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
211 const std::vector<unsigned char>& in,
212 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
213 #ifdef LODEPNG_COMPILE_DISK
214 /*
215 Converts PNG file from disk to raw pixel data in memory.
216 Same as the other decode functions, but instead takes a filename as input.
217 */
218 unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
219 const std::string& filename,
220 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
221 #endif //LODEPNG_COMPILE_DISK
222 #endif //LODEPNG_COMPILE_DECODER
223
224 #ifdef LODEPNG_COMPILE_ENCODER
225 /*Same as lodepng_encode_memory, but encodes to an std::vector.*/
226 unsigned encode(std::vector<unsigned char>& out,
227 const unsigned char* in, unsigned w, unsigned h,
228 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
229 unsigned encode(std::vector<unsigned char>& out,
230 const std::vector<unsigned char>& in, unsigned w, unsigned h,
231 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
232 #ifdef LODEPNG_COMPILE_DISK
233 /*
234 Converts 32-bit RGBA raw pixel data into a PNG file on disk.
235 Same as the other encode functions, but instead takes a filename as output.
236 NOTE: This overwrites existing files without warning!
237 */
238 unsigned encode(const std::string& filename,
239 const unsigned char* in, unsigned w, unsigned h,
240 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
241 unsigned encode(const std::string& filename,
242 const std::vector<unsigned char>& in, unsigned w, unsigned h,
243 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
244 #endif //LODEPNG_COMPILE_DISK
245 #endif //LODEPNG_COMPILE_ENCODER
246 } //namespace lodepng
247 #endif /*LODEPNG_COMPILE_CPP*/
248 #endif /*LODEPNG_COMPILE_PNG*/
249
250 #ifdef LODEPNG_COMPILE_ERROR_TEXT
251 /*Returns an English description of the numerical error code.*/
252 const CHAR16* lodepng_error_text(unsigned code);
253 #endif /*LODEPNG_COMPILE_ERROR_TEXT*/
254
255 #ifdef LODEPNG_COMPILE_DECODER
256 /*Settings for zlib decompression*/
257 typedef struct LodePNGDecompressSettings LodePNGDecompressSettings;
258 struct LodePNGDecompressSettings
259 {
260 unsigned ignore_adler32; /*if 1, continue and don't give an error message if the Adler32 checksum is corrupted*/
261
262 /*use custom zlib decoder instead of built in one (default: null)*/
263 unsigned (*custom_zlib)(unsigned char**, size_t*,
264 const unsigned char*, size_t,
265 const LodePNGDecompressSettings*);
266 /*use custom deflate decoder instead of built in one (default: null)
267 if custom_zlib is used, custom_deflate is ignored since only the built in
268 zlib function will call custom_deflate*/
269 unsigned (*custom_inflate)(unsigned char**, size_t*,
270 const unsigned char*, size_t,
271 const LodePNGDecompressSettings*);
272
273 void* custom_context; /*optional custom settings for custom functions*/
274 };
275
276 extern const LodePNGDecompressSettings lodepng_default_decompress_settings;
277 void lodepng_decompress_settings_init(LodePNGDecompressSettings* settings);
278 #endif /*LODEPNG_COMPILE_DECODER*/
279
280 #ifdef LODEPNG_COMPILE_ENCODER
281 /*
282 Settings for zlib compression. Tweaking these settings tweaks the balance
283 between speed and compression ratio.
284 */
285 typedef struct LodePNGCompressSettings LodePNGCompressSettings;
286 struct LodePNGCompressSettings /*deflate = compress*/
287 {
288 /*LZ77 related settings*/
289 unsigned btype; /*the block type for LZ (0, 1, 2 or 3, see zlib standard). Should be 2 for proper compression.*/
290 unsigned use_lz77; /*whether or not to use LZ77. Should be 1 for proper compression.*/
291 unsigned windowsize; /*the maximum is 32768, higher gives more compression but is slower. Typical value: 2048.*/
292 unsigned minmatch; /*mininum lz77 length. 3 is normally best, 6 can be better for some PNGs. Default: 0*/
293 unsigned nicematch; /*stop searching if >= this length found. Set to 258 for best compression. Default: 128*/
294 unsigned lazymatching; /*use lazy matching: better compression but a bit slower. Default: true*/
295
296 /*use custom zlib encoder instead of built in one (default: null)*/
297 unsigned (*custom_zlib)(unsigned char**, size_t*,
298 const unsigned char*, size_t,
299 const LodePNGCompressSettings*);
300 /*use custom deflate encoder instead of built in one (default: null)
301 if custom_zlib is used, custom_deflate is ignored since only the built in
302 zlib function will call custom_deflate*/
303 unsigned (*custom_deflate)(unsigned char**, size_t*,
304 const unsigned char*, size_t,
305 const LodePNGCompressSettings*);
306
307 void* custom_context; /*optional custom settings for custom functions*/
308 };
309
310 extern const LodePNGCompressSettings lodepng_default_compress_settings;
311 void lodepng_compress_settings_init(LodePNGCompressSettings* settings);
312 #endif /*LODEPNG_COMPILE_ENCODER*/
313
314 #ifdef LODEPNG_COMPILE_PNG
315 /*
316 Color mode of an image. Contains all information required to decode the pixel
317 bits to RGBA colors. This information is the same as used in the PNG file
318 format, and is used both for PNG and raw image data in LodePNG.
319 */
320
321 typedef struct LodePNGColorMode
322 {
323 /*header (IHDR)*/
324 LodePNGColorType colortype; /*color type, see PNG standard or documentation further in this header file*/
325 unsigned bitdepth; /*bits per sample, see PNG standard or documentation further in this header file*/
326
327 /*
328 palette (PLTE and tRNS)
329
330 Dynamically allocated with the colors of the palette, including alpha.
331 When encoding a PNG, to store your colors in the palette of the LodePNGColorMode, first use
332 lodepng_palette_clear, then for each color use lodepng_palette_add.
333 If you encode an image without alpha with palette, don't forget to put value 255 in each A byte of the palette.
334
335 When decoding, by default you can ignore this palette, since LodePNG already
336 fills the palette colors in the pixels of the raw RGBA output.
337
338 The palette is only supported for color type 3.
339 */
340 unsigned char* palette; /*palette in RGBARGBA... order*/
341 size_t palettesize; /*palette size in number of colors (amount of bytes is 4 * palettesize)*/
342
343 /*
344 transparent color key (tRNS)
345
346 This color uses the same bit depth as the bitdepth value in this struct, which can be 1-bit to 16-bit.
347 For greyscale PNGs, r, g and b will all 3 be set to the same.
348
349 When decoding, by default you can ignore this information, since LodePNG sets
350 pixels with this key to transparent already in the raw RGBA output.
351
352 The color key is only supported for color types 0 and 2.
353 */
354 unsigned key_defined; /*is a transparent color key given? 0 = false, 1 = true*/
355 unsigned key_r; /*red/greyscale component of color key*/
356 unsigned key_g; /*green component of color key*/
357 unsigned key_b; /*blue component of color key*/
358 } LodePNGColorMode;
359
360 /*init, cleanup and copy functions to use with this struct*/
361 void lodepng_color_mode_init(LodePNGColorMode* info);
362 void lodepng_color_mode_cleanup(LodePNGColorMode* info);
363 /*return value is error code (0 means no error)*/
364 unsigned lodepng_color_mode_copy(LodePNGColorMode* dest, const LodePNGColorMode* source);
365
366 void lodepng_palette_clear(LodePNGColorMode* info);
367 /*add 1 color to the palette*/
368 unsigned lodepng_palette_add(LodePNGColorMode* info,
369 unsigned char r, unsigned char g, unsigned char b, unsigned char a);
370
371 /*get the total amount of bits per pixel, based on colortype and bitdepth in the struct*/
372 unsigned lodepng_get_bpp(const LodePNGColorMode* info);
373 /*get the amount of color channels used, based on colortype in the struct.
374 If a palette is used, it counts as 1 channel.*/
375 unsigned lodepng_get_channels(const LodePNGColorMode* info);
376 /*is it a greyscale type? (only colortype 0 or 4)*/
377 unsigned lodepng_is_greyscale_type(const LodePNGColorMode* info);
378 /*has it got an alpha channel? (only colortype 2 or 6)*/
379 unsigned lodepng_is_alpha_type(const LodePNGColorMode* info);
380 /*has it got a palette? (only colortype 3)*/
381 unsigned lodepng_is_palette_type(const LodePNGColorMode* info);
382 /*only returns true if there is a palette and there is a value in the palette with alpha < 255.
383 Loops through the palette to check this.*/
384 unsigned lodepng_has_palette_alpha(const LodePNGColorMode* info);
385 /*
386 Check if the given color info indicates the possibility of having non-opaque pixels in the PNG image.
387 Returns true if the image can have translucent or invisible pixels (it still be opaque if it doesn't use such pixels).
388 Returns false if the image can only have opaque pixels.
389 In detail, it returns true only if it's a color type with alpha, or has a palette with non-opaque values,
390 or if "key_defined" is true.
391 */
392 unsigned lodepng_can_have_alpha(const LodePNGColorMode* info);
393 /*Returns the byte size of a raw image buffer with given width, height and color mode*/
394 size_t lodepng_get_raw_size(unsigned w, unsigned h, const LodePNGColorMode* color);
395
396 #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
397 /*The information of a Time chunk in PNG.*/
398
399 typedef struct LodePNGTime
400 {
401 unsigned year; /*2 bytes used (0-65535)*/
402 unsigned month; /*1-12*/
403 unsigned day; /*1-31*/
404 unsigned hour; /*0-23*/
405 unsigned minute; /*0-59*/
406 unsigned second; /*0-60 (to allow for leap seconds)*/
407 } LodePNGTime;
408 #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
409
410 /*Information about the PNG image, except pixels, width and height.*/
411
412 typedef struct LodePNGInfo
413 {
414 /*header (IHDR), palette (PLTE) and transparency (tRNS) chunks*/
415 unsigned compression_method;/*compression method of the original file. Always 0.*/
416 unsigned filter_method; /*filter method of the original file*/
417 unsigned interlace_method; /*interlace method of the original file*/
418 LodePNGColorMode color; /*color type and bits, palette and transparency of the PNG file*/
419
420 #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
421 /*
422 suggested background color chunk (bKGD)
423 This color uses the same color mode as the PNG (except alpha channel), which can be 1-bit to 16-bit.
424
425 For greyscale PNGs, r, g and b will all 3 be set to the same. When encoding
426 the encoder writes the red one. For palette PNGs: When decoding, the RGB value
427 will be stored, not a palette index. But when encoding, specify the index of
428 the palette in background_r, the other two are then ignored.
429
430 The decoder does not use this background color to edit the color of pixels.
431 */
432 unsigned background_defined; /*is a suggested background color given?*/
433 unsigned background_r; /*red component of suggested background color*/
434 unsigned background_g; /*green component of suggested background color*/
435 unsigned background_b; /*blue component of suggested background color*/
436
437 /*
438 non-international text chunks (tEXt and zTXt)
439
440 The char** arrays each contain num strings. The actual messages are in
441 text_strings, while text_keys are keywords that give a short description what
442 the actual text represents, e.g. Title, Author, Description, or anything else.
443
444 A keyword is minimum 1 character and maximum 79 characters long. It's
445 discouraged to use a single line length longer than 79 characters for texts.
446
447 Don't allocate these text buffers yourself. Use the init/cleanup functions
448 correctly and use lodepng_add_text and lodepng_clear_text.
449 */
450 size_t text_num; /*the amount of texts in these char** buffers (there may be more texts in itext)*/
451 char** text_keys; /*the keyword of a text chunk (e.g. "Comment")*/
452 char** text_strings; /*the actual text*/
453
454 /*
455 international text chunks (iTXt)
456 Similar to the non-international text chunks, but with additional strings
457 "langtags" and "transkeys".
458 */
459 size_t itext_num; /*the amount of international texts in this PNG*/
460 char** itext_keys; /*the English keyword of the text chunk (e.g. "Comment")*/
461 char** itext_langtags; /*language tag for this text's language, ISO/IEC 646 string, e.g. ISO 639 language tag*/
462 char** itext_transkeys; /*keyword translated to the international language - UTF-8 string*/
463 char** itext_strings; /*the actual international text - UTF-8 string*/
464
465 /*time chunk (tIME)*/
466 unsigned time_defined; /*set to 1 to make the encoder generate a tIME chunk*/
467 LodePNGTime time;
468
469 /*phys chunk (pHYs)*/
470 unsigned phys_defined; /*if 0, there is no pHYs chunk and the values below are undefined, if 1 else there is one*/
471 unsigned phys_x; /*pixels per unit in x direction*/
472 unsigned phys_y; /*pixels per unit in y direction*/
473 unsigned phys_unit; /*may be 0 (unknown unit) or 1 (metre)*/
474
475 /*
476 unknown chunks
477 There are 3 buffers, one for each position in the PNG where unknown chunks can appear
478 each buffer contains all unknown chunks for that position consecutively
479 The 3 buffers are the unknown chunks between certain critical chunks:
480 0: IHDR-PLTE, 1: PLTE-IDAT, 2: IDAT-IEND
481 Do not allocate or traverse this data yourself. Use the chunk traversing functions declared
482 later, such as lodepng_chunk_next and lodepng_chunk_append, to read/write this struct.
483 */
484 unsigned char* unknown_chunks_data[3];
485 size_t unknown_chunks_size[3]; /*size in bytes of the unknown chunks, given for protection*/
486 #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
487 } LodePNGInfo;
488
489 /*init, cleanup and copy functions to use with this struct*/
490 void lodepng_info_init(LodePNGInfo* info);
491 void lodepng_info_cleanup(LodePNGInfo* info);
492 /*return value is error code (0 means no error)*/
493 unsigned lodepng_info_copy(LodePNGInfo* dest, const LodePNGInfo* source);
494
495 #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
496 void lodepng_clear_text(LodePNGInfo* info); /*use this to clear the texts again after you filled them in*/
497 unsigned lodepng_add_text(LodePNGInfo* info, const char* key, const char* str); /*push back both texts at once*/
498
499 void lodepng_clear_itext(LodePNGInfo* info); /*use this to clear the itexts again after you filled them in*/
500 unsigned lodepng_add_itext(LodePNGInfo* info, const char* key, const char* langtag,
501 const char* transkey, const char* str); /*push back the 4 texts of 1 chunk at once*/
502 #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
503
504 /*
505 Converts raw buffer from one color type to another color type, based on
506 LodePNGColorMode structs to describe the input and output color type.
507 See the reference manual at the end of this header file to see which color conversions are supported.
508 return value = LodePNG error code (0 if all went ok, an error if the conversion isn't supported)
509 The out buffer must have size (w * h * bpp + 7) / 8, where bpp is the bits per pixel
510 of the output color type (lodepng_get_bpp)
511 Note: for 16-bit per channel colors, uses big endian format like PNG does.
512 */
513 unsigned lodepng_convert(unsigned char* out, const unsigned char* in,
514 LodePNGColorMode* mode_out, LodePNGColorMode* mode_in,
515 unsigned w, unsigned h);
516
517
518 #ifdef LODEPNG_COMPILE_DECODER
519 /*
520 Settings for the decoder. This contains settings for the PNG and the Zlib
521 decoder, but not the Info settings from the Info structs.
522 */
523
524 typedef struct LodePNGDecoderSettings
525 {
526 LodePNGDecompressSettings zlibsettings; /*in here is the setting to ignore Adler32 checksums*/
527
528 unsigned ignore_crc; /*ignore CRC checksums*/
529 unsigned color_convert; /*whether to convert the PNG to the color type you want. Default: yes*/
530
531 #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
532 unsigned read_text_chunks; /*if false but remember_unknown_chunks is true, they're stored in the unknown chunks*/
533 /*store all bytes from unknown chunks in the LodePNGInfo (off by default, useful for a png editor)*/
534 unsigned remember_unknown_chunks;
535 #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
536 } LodePNGDecoderSettings;
537
538 void lodepng_decoder_settings_init(LodePNGDecoderSettings* settings);
539 #endif /*LODEPNG_COMPILE_DECODER*/
540
541 #ifdef LODEPNG_COMPILE_ENCODER
542 /*automatically use color type with less bits per pixel if losslessly possible. Default: AUTO*/
543 typedef enum LodePNGFilterStrategy
544 {
545 /*every filter at zero*/
546 LFS_ZERO,
547 /*Use filter that gives minumum sum, as described in the official PNG filter heuristic.*/
548 LFS_MINSUM,
549 /*Use the filter type that gives smallest Shannon entropy for this scanline. Depending
550 on the image, this is better or worse than minsum.*/
551 LFS_ENTROPY,
552 /*
553 Brute-force-search PNG filters by compressing each filter for each scanline.
554 Experimental, very slow, and only rarely gives better compression than MINSUM.
555 */
556 LFS_BRUTE_FORCE,
557 /*use predefined_filters buffer: you specify the filter type for each scanline*/
558 LFS_PREDEFINED
559 } LodePNGFilterStrategy;
560
561 /*automatically use color type with less bits per pixel if losslessly possible. Default: LAC_AUTO*/
562 typedef enum LodePNGAutoConvert
563 {
564 LAC_NO, /*use color type user requested*/
565 LAC_ALPHA, /*use color type user requested, but if only opaque pixels and RGBA or grey+alpha, use RGB or grey*/
566 LAC_AUTO, /*use PNG color type that can losslessly represent the uncompressed image the smallest possible*/
567 /*
568 like AUTO, but do not choose 1, 2 or 4 bit per pixel types.
569 sometimes a PNG image compresses worse if less than 8 bits per pixels.
570 */
571 LAC_AUTO_NO_NIBBLES,
572 /*
573 like AUTO, but never choose palette color type. For small images, encoding
574 the palette may take more bytes than what is gained. Note that AUTO also
575 already prevents encoding the palette for extremely small images, but that may
576 not be sufficient because due to the compression it cannot predict when to
577 switch.
578 */
579 LAC_AUTO_NO_PALETTE,
580 LAC_AUTO_NO_NIBBLES_NO_PALETTE
581 } LodePNGAutoConvert;
582
583
584 /*Settings for the encoder.*/
585
586 typedef struct LodePNGEncoderSettings
587 {
588 LodePNGCompressSettings zlibsettings; /*settings for the zlib encoder, such as window size, ...*/
589
590 LodePNGAutoConvert auto_convert; /*how to automatically choose output PNG color type, if at all*/
591
592 /*If true, follows the official PNG heuristic: if the PNG uses a palette or lower than
593 8 bit depth, set all filters to zero. Otherwise use the filter_strategy. Note that to
594 completely follow the official PNG heuristic, filter_palette_zero must be true and
595 filter_strategy must be LFS_MINSUM*/
596 unsigned filter_palette_zero;
597 /*Which filter strategy to use when not using zeroes due to filter_palette_zero.
598 Set filter_palette_zero to 0 to ensure always using your chosen strategy. Default: LFS_MINSUM*/
599 LodePNGFilterStrategy filter_strategy;
600 /*used if filter_strategy is LFS_PREDEFINED. In that case, this must point to a buffer with
601 the same length as the amount of scanlines in the image, and each value must <= 5. You
602 have to cleanup this buffer, LodePNG will never free it. Don't forget that filter_palette_zero
603 must be set to 0 to ensure this is also used on palette or low bitdepth images.*/
604 unsigned char* predefined_filters;
605
606 /*force creating a PLTE chunk if colortype is 2 or 6 (= a suggested palette).
607 If colortype is 3, PLTE is _always_ created.*/
608 unsigned force_palette;
609 #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
610 /*add LodePNG identifier and version as a text chunk, for debugging*/
611 unsigned add_id;
612 /*encode text chunks as zTXt chunks instead of tEXt chunks, and use compression in iTXt chunks*/
613 unsigned text_compression;
614 #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
615 } LodePNGEncoderSettings;
616
617 void lodepng_encoder_settings_init(LodePNGEncoderSettings* settings);
618 #endif /*LODEPNG_COMPILE_ENCODER*/
619
620
621 #if defined(LODEPNG_COMPILE_DECODER) || defined(LODEPNG_COMPILE_ENCODER)
622 /*The settings, state and information for extended encoding and decoding.*/
623
624 typedef struct LodePNGState
625 {
626 #ifdef LODEPNG_COMPILE_DECODER
627 LodePNGDecoderSettings decoder; /*the decoding settings*/
628 #endif /*LODEPNG_COMPILE_DECODER*/
629 #ifdef LODEPNG_COMPILE_ENCODER
630 LodePNGEncoderSettings encoder; /*the encoding settings*/
631 #endif /*LODEPNG_COMPILE_ENCODER*/
632 LodePNGColorMode info_raw; /*specifies the format in which you would like to get the raw pixel buffer*/
633 LodePNGInfo info_png; /*info of the PNG image obtained after decoding*/
634 unsigned error;
635 #ifdef LODEPNG_COMPILE_CPP
636 //For the lodepng::State subclass.
637 virtual ~LodePNGState(){}
638 #endif
639 } LodePNGState;
640
641 /*init, cleanup and copy functions to use with this struct*/
642 void lodepng_state_init(LodePNGState* state);
643 void lodepng_state_cleanup(LodePNGState* state);
644 void lodepng_state_copy(LodePNGState* dest, const LodePNGState* source);
645 #endif /* defined(LODEPNG_COMPILE_DECODER) || defined(LODEPNG_COMPILE_ENCODER) */
646
647 #ifdef LODEPNG_COMPILE_DECODER
648 /*
649 Same as lodepng_decode_memory, but uses a LodePNGState to allow custom settings and
650 getting much more information about the PNG image and color mode.
651 */
652 unsigned lodepng_decode(unsigned char** out, unsigned* w, unsigned* h,
653 LodePNGState* state,
654 const unsigned char* in, size_t insize);
655
656 /*
657 Read the PNG header, but not the actual data. This returns only the information
658 that is in the header chunk of the PNG, such as width, height and color type. The
659 information is placed in the info_png field of the LodePNGState.
660 */
661 unsigned lodepng_inspect(unsigned* w, unsigned* h,
662 LodePNGState* state,
663 const unsigned char* in, size_t insize);
664 #endif /*LODEPNG_COMPILE_DECODER*/
665
666
667 #ifdef LODEPNG_COMPILE_ENCODER
668 /*This function allocates the out buffer with standard malloc and stores the size in *outsize.*/
669 unsigned lodepng_encode(unsigned char** out, size_t* outsize,
670 const unsigned char* image, unsigned w, unsigned h,
671 LodePNGState* state);
672 #endif /*LODEPNG_COMPILE_ENCODER*/
673
674 /*
675 The lodepng_chunk functions are normally not needed, except to traverse the
676 unknown chunks stored in the LodePNGInfo struct, or add new ones to it.
677 It also allows traversing the chunks of an encoded PNG file yourself.
678
679 PNG standard chunk naming conventions:
680 First byte: uppercase = critical, lowercase = ancillary
681 Second byte: uppercase = public, lowercase = private
682 Third byte: must be uppercase
683 Fourth byte: uppercase = unsafe to copy, lowercase = safe to copy
684 */
685
686 /*get the length of the data of the chunk. Total chunk length has 12 bytes more.*/
687 unsigned lodepng_chunk_length(const unsigned char* chunk);
688
689 /*puts the 4-byte type in null terminated string*/
690 void lodepng_chunk_type(char type[5], const unsigned char* chunk);
691
692 /*check if the type is the given type*/
693 unsigned char lodepng_chunk_type_equals(const unsigned char* chunk, const char* type);
694
695 /*0: it's one of the critical chunk types, 1: it's an ancillary chunk (see PNG standard)*/
696 unsigned char lodepng_chunk_ancillary(const unsigned char* chunk);
697
698 /*0: public, 1: private (see PNG standard)*/
699 unsigned char lodepng_chunk_private(const unsigned char* chunk);
700
701 /*0: the chunk is unsafe to copy, 1: the chunk is safe to copy (see PNG standard)*/
702 unsigned char lodepng_chunk_safetocopy(const unsigned char* chunk);
703
704 /*get pointer to the data of the chunk, where the input points to the header of the chunk*/
705 unsigned char* lodepng_chunk_data(unsigned char* chunk);
706 const unsigned char* lodepng_chunk_data_const(const unsigned char* chunk);
707
708 /*returns 0 if the crc is correct, 1 if it's incorrect (0 for OK as usual!)*/
709 unsigned lodepng_chunk_check_crc(const unsigned char* chunk);
710
711 /*generates the correct CRC from the data and puts it in the last 4 bytes of the chunk*/
712 void lodepng_chunk_generate_crc(unsigned char* chunk);
713
714 /*iterate to next chunks. don't use on IEND chunk, as there is no next chunk then*/
715 unsigned char* lodepng_chunk_next(unsigned char* chunk);
716 const unsigned char* lodepng_chunk_next_const(const unsigned char* chunk);
717
718 /*
719 Appends chunk to the data in out. The given chunk should already have its chunk header.
720 The out variable and outlength are updated to reflect the new reallocated buffer.
721 Returns error code (0 if it went ok)
722 */
723 unsigned lodepng_chunk_append(unsigned char** out, size_t* outlength, const unsigned char* chunk);
724
725 /*
726 Appends new chunk to out. The chunk to append is given by giving its length, type
727 and data separately. The type is a 4-letter string.
728 The out variable and outlength are updated to reflect the new reallocated buffer.
729 Returne error code (0 if it went ok)
730 */
731 unsigned lodepng_chunk_create(unsigned char** out, size_t* outlength, unsigned length,
732 const char* type, const unsigned char* data);
733
734
735 /*Calculate CRC32 of buffer*/
736 unsigned lodepng_crc32(const unsigned char* buf, size_t len);
737 #endif /*LODEPNG_COMPILE_PNG*/
738
739
740 #ifdef LODEPNG_COMPILE_ZLIB
741 /*
742 This zlib part can be used independently to zlib compress and decompress a
743 buffer. It cannot be used to create gzip files however, and it only supports the
744 part of zlib that is required for PNG, it does not support dictionaries.
745 */
746
747 #ifdef LODEPNG_COMPILE_DECODER
748 /*Inflate a buffer. Inflate is the decompression step of deflate. Out buffer must be freed after use.*/
749 unsigned lodepng_inflate(unsigned char** out, size_t* outsize,
750 const unsigned char* in, size_t insize,
751 const LodePNGDecompressSettings* settings);
752
753 /*
754 Decompresses Zlib data. Reallocates the out buffer and appends the data. The
755 data must be according to the zlib specification.
756 Either, *out must be NULL and *outsize must be 0, or, *out must be a valid
757 buffer and *outsize its size in bytes. out must be freed by user after usage.
758 */
759 unsigned lodepng_zlib_decompress(unsigned char** out, size_t* outsize,
760 const unsigned char* in, size_t insize,
761 const LodePNGDecompressSettings* settings);
762 #endif /*LODEPNG_COMPILE_DECODER*/
763
764 #ifdef LODEPNG_COMPILE_ENCODER
765 /*
766 Compresses data with Zlib. Reallocates the out buffer and appends the data.
767 Zlib adds a small header and trailer around the deflate data.
768 The data is output in the format of the zlib specification.
769 Either, *out must be NULL and *outsize must be 0, or, *out must be a valid
770 buffer and *outsize its size in bytes. out must be freed by user after usage.
771 */
772 unsigned lodepng_zlib_compress(unsigned char** out, size_t* outsize,
773 const unsigned char* in, size_t insize,
774 const LodePNGCompressSettings* settings);
775
776 /*
777 Find length-limited Huffman code for given frequencies. This function is in the
778 public interface only for tests, it's used internally by lodepng_deflate.
779 */
780 unsigned lodepng_huffman_code_lengths(unsigned* lengths, const unsigned* frequencies,
781 size_t numcodes, unsigned maxbitlen);
782
783 /*Compress a buffer with deflate. See RFC 1951. Out buffer must be freed after use.*/
784 unsigned lodepng_deflate(unsigned char** out, size_t* outsize,
785 const unsigned char* in, size_t insize,
786 const LodePNGCompressSettings* settings);
787
788 #endif /*LODEPNG_COMPILE_ENCODER*/
789 #endif /*LODEPNG_COMPILE_ZLIB*/
790
791 #ifdef LODEPNG_COMPILE_DISK
792 /*
793 Load a file from disk into buffer. The function allocates the out buffer, and
794 after usage you should free it.
795 out: output parameter, contains pointer to loaded buffer.
796 outsize: output parameter, size of the allocated out buffer
797 filename: the path to the file to load
798 return value: error code (0 means ok)
799 */
800 unsigned lodepng_load_file(unsigned char** out, size_t* outsize, const char* filename);
801
802 /*
803 Save a file from buffer to disk. Warning, if it exists, this function overwrites
804 the file without warning!
805 buffer: the buffer to write
806 buffersize: size of the buffer to write
807 filename: the path to the file to save to
808 return value: error code (0 means ok)
809 */
810 unsigned lodepng_save_file(const unsigned char* buffer, size_t buffersize, const char* filename);
811 #endif /*LODEPNG_COMPILE_DISK*/
812
813 #ifdef LODEPNG_COMPILE_CPP
814 //The LodePNG C++ wrapper uses std::vectors instead of manually allocated memory buffers.
815 namespace lodepng
816 {
817 #ifdef LODEPNG_COMPILE_PNG
818 class State : public LodePNGState
819 {
820 public:
821 State();
822 State(const State& other);
823 virtual ~State();
824 State& operator=(const State& other);
825 };
826
827 #ifdef LODEPNG_COMPILE_DECODER
828 //Same as other lodepng::decode, but using a State for more settings and information.
829 unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
830 State& state,
831 const unsigned char* in, size_t insize);
832 unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
833 State& state,
834 const std::vector<unsigned char>& in);
835 #endif /*LODEPNG_COMPILE_DECODER*/
836
837 #ifdef LODEPNG_COMPILE_ENCODER
838 //Same as other lodepng::encode, but using a State for more settings and information.
839 unsigned encode(std::vector<unsigned char>& out,
840 const unsigned char* in, unsigned w, unsigned h,
841 State& state);
842 unsigned encode(std::vector<unsigned char>& out,
843 const std::vector<unsigned char>& in, unsigned w, unsigned h,
844 State& state);
845 #endif /*LODEPNG_COMPILE_ENCODER*/
846
847 #ifdef LODEPNG_COMPILE_DISK
848 /*
849 Load a file from disk into an std::vector. If the vector is empty, then either
850 the file doesn't exist or is an empty file.
851 */
852 void load_file(std::vector<unsigned char>& buffer, const std::string& filename);
853
854 /*
855 Save the binary data in an std::vector to a file on disk. The file is overwritten
856 without warning.
857 */
858 void save_file(const std::vector<unsigned char>& buffer, const std::string& filename);
859 #endif //LODEPNG_COMPILE_DISK
860 #endif //LODEPNG_COMPILE_PNG
861
862 #ifdef LODEPNG_COMPILE_ZLIB
863 #ifdef LODEPNG_COMPILE_DECODER
864 //Zlib-decompress an unsigned char buffer
865 unsigned decompress(std::vector<unsigned char>& out, const unsigned char* in, size_t insize,
866 const LodePNGDecompressSettings& settings = lodepng_default_decompress_settings);
867
868 //Zlib-decompress an std::vector
869 unsigned decompress(std::vector<unsigned char>& out, const std::vector<unsigned char>& in,
870 const LodePNGDecompressSettings& settings = lodepng_default_decompress_settings);
871 #endif //LODEPNG_COMPILE_DECODER
872
873 #ifdef LODEPNG_COMPILE_ENCODER
874 //Zlib-compress an unsigned char buffer
875 unsigned compress(std::vector<unsigned char>& out, const unsigned char* in, size_t insize,
876 const LodePNGCompressSettings& settings = lodepng_default_compress_settings);
877
878 //Zlib-compress an std::vector
879 unsigned compress(std::vector<unsigned char>& out, const std::vector<unsigned char>& in,
880 const LodePNGCompressSettings& settings = lodepng_default_compress_settings);
881 #endif //LODEPNG_COMPILE_ENCODER
882 #endif //LODEPNG_COMPILE_ZLIB
883 } //namespace lodepng
884 #endif /*LODEPNG_COMPILE_CPP*/
885 EG_IMAGE * egDecodePNG(IN UINT8 *FileData, IN UINTN FileDataLength, IN UINTN IconSize, IN BOOLEAN WantAlpha);
886
887 /*
888 TODO:
889 [.] test if there are no memory leaks or security exploits - done a lot but needs to be checked often
890 [.] check compatibility with vareous compilers - done but needs to be redone for every newer version
891 [X] converting color to 16-bit per channel types
892 [ ] read all public PNG chunk types (but never let the color profile and gamma ones touch RGB values)
893 [ ] make sure encoder generates no chunks with size > (2^31)-1
894 [ ] partial decoding (stream processing)
895 [X] let the "isFullyOpaque" function check color keys and transparent palettes too
896 [X] better name for the variables "codes", "codesD", "codelengthcodes", "clcl" and "lldl"
897 [ ] don't stop decoding on errors like 69, 57, 58 (make warnings)
898 [ ] make option to choose if the raw image with non multiple of 8 bits per scanline should have padding bits or not
899 [ ] let the C++ wrapper catch exceptions coming from the standard library and return LodePNG error codes
900 */
901
902 #endif /*LODEPNG_H inclusion guard*/
903
904 /*
905 LodePNG Documentation
906 ---------------------
907
908 0. table of contents
909 --------------------
910
911 1. about
912 1.1. supported features
913 1.2. features not supported
914 2. C and C++ version
915 3. security
916 4. decoding
917 5. encoding
918 6. color conversions
919 6.1. PNG color types
920 6.2. color conversions
921 6.3. padding bits
922 6.4. A note about 16-bits per channel and endianness
923 7. error values
924 8. chunks and PNG editing
925 9. compiler support
926 10. examples
927 10.1. decoder C++ example
928 10.2. decoder C example
929 11. changes
930 12. contact information
931
932
933 1. about
934 --------
935
936 PNG is a file format to store raster images losslessly with good compression,
937 supporting different color types and alpha channel.
938
939 LodePNG is a PNG codec according to the Portable Network Graphics (PNG)
940 Specification (Second Edition) - W3C Recommendation 10 November 2003.
941
942 The specifications used are:
943
944 *) Portable Network Graphics (PNG) Specification (Second Edition):
945 http://www.w3.org/TR/2003/REC-PNG-20031110
946 *) RFC 1950 ZLIB Compressed Data Format version 3.3:
947 http://www.gzip.org/zlib/rfc-zlib.html
948 *) RFC 1951 DEFLATE Compressed Data Format Specification ver 1.3:
949 http://www.gzip.org/zlib/rfc-deflate.html
950
951 The most recent version of LodePNG can currently be found at
952 http://lodev.org/lodepng/
953
954 LodePNG works both in C (ISO C90) and C++, with a C++ wrapper that adds
955 extra functionality.
956
957 LodePNG exists out of two files:
958 -lodepng.h: the header file for both C and C++
959 -lodepng.c(pp): give it the name lodepng.c or lodepng.cpp (or .cc) depending on your usage
960
961 If you want to start using LodePNG right away without reading this doc, get the
962 examples from the LodePNG website to see how to use it in code, or check the
963 smaller examples in chapter 13 here.
964
965 LodePNG is simple but only supports the basic requirements. To achieve
966 simplicity, the following design choices were made: There are no dependencies
967 on any external library. There are functions to decode and encode a PNG with
968 a single function call, and extended versions of these functions taking a
969 LodePNGState struct allowing to specify or get more information. By default
970 the colors of the raw image are always RGB or RGBA, no matter what color type
971 the PNG file uses. To read and write files, there are simple functions to
972 convert the files to/from buffers in memory.
973
974 This all makes LodePNG suitable for loading textures in games, demos and small
975 programs, ... It's less suitable for full fledged image editors, loading PNGs
976 over network (it requires all the image data to be available before decoding can
977 begin), life-critical systems, ...
978
979 1.1. supported features
980 -----------------------
981
982 The following features are supported by the decoder:
983
984 *) decoding of PNGs with any color type, bit depth and interlace mode, to a 24- or 32-bit color raw image,
985 or the same color type as the PNG
986 *) encoding of PNGs, from any raw image to 24- or 32-bit color, or the same color type as the raw image
987 *) Adam7 interlace and deinterlace for any color type
988 *) loading the image from harddisk or decoding it from a buffer from other sources than harddisk
989 *) support for alpha channels, including RGBA color model, translucent palettes and color keying
990 *) zlib decompression (inflate)
991 *) zlib compression (deflate)
992 *) CRC32 and ADLER32 checksums
993 *) handling of unknown chunks, allowing making a PNG editor that stores custom and unknown chunks.
994 *) the following chunks are supported (generated/interpreted) by both encoder and decoder:
995 IHDR: header information
996 PLTE: color palette
997 IDAT: pixel data
998 IEND: the final chunk
999 tRNS: transparency for palettized images
1000 tEXt: textual information
1001 zTXt: compressed textual information
1002 iTXt: international textual information
1003 bKGD: suggested background color
1004 pHYs: physical dimensions
1005 tIME: modification time
1006
1007 1.2. features not supported
1008 ---------------------------
1009
1010 The following features are _not_ supported:
1011
1012 *) some features needed to make a conformant PNG-Editor might be still missing.
1013 *) partial loading/stream processing. All data must be available and is processed in one call.
1014 *) The following public chunks are not supported but treated as unknown chunks by LodePNG
1015 cHRM, gAMA, iCCP, sRGB, sBIT, hIST, sPLT
1016 Some of these are not supported on purpose: LodePNG wants to provide the RGB values
1017 stored in the pixels, not values modified by system dependent gamma or color models.
1018
1019
1020 2. C and C++ version
1021 --------------------
1022
1023 The C version uses buffers allocated with alloc that you need to free()
1024 yourself. You need to use init and cleanup functions for each struct whenever
1025 using a struct from the C version to avoid exploits and memory leaks.
1026
1027 The C++ version has extra functions with std::vectors in the interface and the
1028 lodepng::State class which is a LodePNGState with constructor and destructor.
1029
1030 These files work without modification for both C and C++ compilers because all
1031 the additional C++ code is in "#ifdef __cplusplus" blocks that make C-compilers
1032 ignore it, and the C code is made to compile both with strict ISO C90 and C++.
1033
1034 To use the C++ version, you need to rename the source file to lodepng.cpp
1035 (instead of lodepng.c), and compile it with a C++ compiler.
1036
1037 To use the C version, you need to rename the source file to lodepng.c (instead
1038 of lodepng.cpp), and compile it with a C compiler.
1039
1040
1041 3. Security
1042 -----------
1043
1044 Even if carefully designed, it's always possible that LodePNG contains possible
1045 exploits. If you discover one, please let me know, and it will be fixed.
1046
1047 When using LodePNG, care has to be taken with the C version of LodePNG, as well
1048 as the C-style structs when working with C++. The following conventions are used
1049 for all C-style structs:
1050
1051 -if a struct has a corresponding init function, always call the init function when making a new one
1052 -if a struct has a corresponding cleanup function, call it before the struct disappears to avoid memory leaks
1053 -if a struct has a corresponding copy function, use the copy function instead of "=".
1054 The destination must also be inited already.
1055
1056
1057 4. Decoding
1058 -----------
1059
1060 Decoding converts a PNG compressed image to a raw pixel buffer.
1061
1062 Most documentation on using the decoder is at its declarations in the header
1063 above. For C, simple decoding can be done with functions such as
1064 lodepng_decode32, and more advanced decoding can be done with the struct
1065 LodePNGState and lodepng_decode. For C++, all decoding can be done with the
1066 various lodepng::decode functions, and lodepng::State can be used for advanced
1067 features.
1068
1069 When using the LodePNGState, it uses the following fields for decoding:
1070 *) LodePNGInfo info_png: it stores extra information about the PNG (the input) in here
1071 *) LodePNGColorMode info_raw: here you can say what color mode of the raw image (the output) you want to get
1072 *) LodePNGDecoderSettings decoder: you can specify a few extra settings for the decoder to use
1073
1074 LodePNGInfo info_png
1075 --------------------
1076
1077 After decoding, this contains extra information of the PNG image, except the actual
1078 pixels, width and height because these are already gotten directly from the decoder
1079 functions.
1080
1081 It contains for example the original color type of the PNG image, text comments,
1082 suggested background color, etc... More details about the LodePNGInfo struct are
1083 at its declaration documentation.
1084
1085 LodePNGColorMode info_raw
1086 -------------------------
1087
1088 When decoding, here you can specify which color type you want
1089 the resulting raw image to be. If this is different from the colortype of the
1090 PNG, then the decoder will automatically convert the result. This conversion
1091 always works, except if you want it to convert a color PNG to greyscale or to
1092 a palette with missing colors.
1093
1094 By default, 32-bit color is used for the result.
1095
1096 LodePNGDecoderSettings decoder
1097 ------------------------------
1098
1099 The settings can be used to ignore the errors created by invalid CRC and Adler32
1100 chunks, and to disable the decoding of tEXt chunks.
1101
1102 There's also a setting color_convert, true by default. If false, no conversion
1103 is done, the resulting data will be as it was in the PNG (after decompression)
1104 and you'll have to puzzle the colors of the pixels together yourself using the
1105 color type information in the LodePNGInfo.
1106
1107
1108 5. Encoding
1109 -----------
1110
1111 Encoding converts a raw pixel buffer to a PNG compressed image.
1112
1113 Most documentation on using the encoder is at its declarations in the header
1114 above. For C, simple encoding can be done with functions such as
1115 lodepng_encode32, and more advanced decoding can be done with the struct
1116 LodePNGState and lodepng_encode. For C++, all encoding can be done with the
1117 various lodepng::encode functions, and lodepng::State can be used for advanced
1118 features.
1119
1120 Like the decoder, the encoder can also give errors. However it gives less errors
1121 since the encoder input is trusted, the decoder input (a PNG image that could
1122 be forged by anyone) is not trusted.
1123
1124 When using the LodePNGState, it uses the following fields for encoding:
1125 *) LodePNGInfo info_png: here you specify how you want the PNG (the output) to be.
1126 *) LodePNGColorMode info_raw: here you say what color type of the raw image (the input) has
1127 *) LodePNGEncoderSettings encoder: you can specify a few settings for the encoder to use
1128
1129 LodePNGInfo info_png
1130 --------------------
1131
1132 When encoding, you use this the opposite way as when decoding: for encoding,
1133 you fill in the values you want the PNG to have before encoding. By default it's
1134 not needed to specify a color type for the PNG since it's automatically chosen,
1135 but it's possible to choose it yourself given the right settings.
1136
1137 The encoder will not always exactly match the LodePNGInfo struct you give,
1138 it tries as close as possible. Some things are ignored by the encoder. The
1139 encoder uses, for example, the following settings from it when applicable:
1140 colortype and bitdepth, text chunks, time chunk, the color key, the palette, the
1141 background color, the interlace method, unknown chunks, ...
1142
1143 When encoding to a PNG with colortype 3, the encoder will generate a PLTE chunk.
1144 If the palette contains any colors for which the alpha channel is not 255 (so
1145 there are translucent colors in the palette), it'll add a tRNS chunk.
1146
1147 LodePNGColorMode info_raw
1148 -------------------------
1149
1150 You specify the color type of the raw image that you give to the input here,
1151 including a possible transparent color key and palette you happen to be using in
1152 your raw image data.
1153
1154 By default, 32-bit color is assumed, meaning your input has to be in RGBA
1155 format with 4 bytes (unsigned chars) per pixel.
1156
1157 LodePNGEncoderSettings encoder
1158 ------------------------------
1159
1160 The following settings are supported (some are in sub-structs):
1161 *) auto_convert: when this option is enabled, the encoder will
1162 automatically choose the smallest possible color mode (including color key) that
1163 can encode the colors of all pixels without information loss.
1164 *) btype: the block type for LZ77. 0 = uncompressed, 1 = fixed huffman tree,
1165 2 = dynamic huffman tree (best compression). Should be 2 for proper
1166 compression.
1167 *) use_lz77: whether or not to use LZ77 for compressed block types. Should be
1168 true for proper compression.
1169 *) windowsize: the window size used by the LZ77 encoder (1 - 32768). Has value
1170 2048 by default, but can be set to 32768 for better, but slow, compression.
1171 *) force_palette: if colortype is 2 or 6, you can make the encoder write a PLTE
1172 chunk if force_palette is true. This can used as suggested palette to convert
1173 to by viewers that don't support more than 256 colors (if those still exist)
1174 *) add_id: add text chunk "Encoder: LodePNG <version>" to the image.
1175 *) text_compression: default 1. If 1, it'll store texts as zTXt instead of tEXt chunks.
1176 zTXt chunks use zlib compression on the text. This gives a smaller result on
1177 large texts but a larger result on small texts (such as a single program name).
1178 It's all tEXt or all zTXt though, there's no separate setting per text yet.
1179
1180
1181 6. color conversions
1182 --------------------
1183
1184 An important thing to note about LodePNG, is that the color type of the PNG, and
1185 the color type of the raw image, are completely independent. By default, when
1186 you decode a PNG, you get the result as a raw image in the color type you want,
1187 no matter whether the PNG was encoded with a palette, greyscale or RGBA color.
1188 And if you encode an image, by default LodePNG will automatically choose the PNG
1189 color type that gives good compression based on the values of colors and amount
1190 of colors in the image. It can be configured to let you control it instead as
1191 well, though.
1192
1193 To be able to do this, LodePNG does conversions from one color mode to another.
1194 It can convert from almost any color type to any other color type, except the
1195 following conversions: RGB to greyscale is not supported, and converting to a
1196 palette when the palette doesn't have a required color is not supported. This is
1197 not supported on purpose: this is information loss which requires a color
1198 reduction algorithm that is beyong the scope of a PNG encoder (yes, RGB to grey
1199 is easy, but there are multiple ways if you want to give some channels more
1200 weight).
1201
1202 By default, when decoding, you get the raw image in 32-bit RGBA or 24-bit RGB
1203 color, no matter what color type the PNG has. And by default when encoding,
1204 LodePNG automatically picks the best color model for the output PNG, and expects
1205 the input image to be 32-bit RGBA or 24-bit RGB. So, unless you want to control
1206 the color format of the images yourself, you can skip this chapter.
1207
1208 6.1. PNG color types
1209 --------------------
1210
1211 A PNG image can have many color types, ranging from 1-bit color to 64-bit color,
1212 as well as palettized color modes. After the zlib decompression and unfiltering
1213 in the PNG image is done, the raw pixel data will have that color type and thus
1214 a certain amount of bits per pixel. If you want the output raw image after
1215 decoding to have another color type, a conversion is done by LodePNG.
1216
1217 The PNG specification gives the following color types:
1218
1219 0: greyscale, bit depths 1, 2, 4, 8, 16
1220 2: RGB, bit depths 8 and 16
1221 3: palette, bit depths 1, 2, 4 and 8
1222 4: greyscale with alpha, bit depths 8 and 16
1223 6: RGBA, bit depths 8 and 16
1224
1225 Bit depth is the amount of bits per pixel per color channel. So the total amount
1226 of bits per pixel is: amount of channels * bitdepth.
1227
1228 6.2. color conversions
1229 ----------------------
1230
1231 As explained in the sections about the encoder and decoder, you can specify
1232 color types and bit depths in info_png and info_raw to change the default
1233 behaviour.
1234
1235 If, when decoding, you want the raw image to be something else than the default,
1236 you need to set the color type and bit depth you want in the LodePNGColorMode,
1237 or the parameters of the simple function of LodePNG you're using.
1238
1239 If, when encoding, you use another color type than the default in the input
1240 image, you need to specify its color type and bit depth in the LodePNGColorMode
1241 of the raw image, or use the parameters of the simplefunction of LodePNG you're
1242 using.
1243
1244 If, when encoding, you don't want LodePNG to choose the output PNG color type
1245 but control it yourself, you need to set auto_convert in the encoder settings
1246 to LAC_NONE, and specify the color type you want in the LodePNGInfo of the
1247 encoder.
1248
1249 If you do any of the above, LodePNG may need to do a color conversion, which
1250 follows the rules below, and may sometimes not be allowed.
1251
1252 To avoid some confusion:
1253 -the decoder converts from PNG to raw image
1254 -the encoder converts from raw image to PNG
1255 -the colortype and bitdepth in LodePNGColorMode info_raw, are those of the raw image
1256 -the colortype and bitdepth in the color field of LodePNGInfo info_png, are those of the PNG
1257 -when encoding, the color type in LodePNGInfo is ignored if auto_convert
1258 is enabled, it is automatically generated instead
1259 -when decoding, the color type in LodePNGInfo is set by the decoder to that of the original
1260 PNG image, but it can be ignored since the raw image has the color type you requested instead
1261 -if the color type of the LodePNGColorMode and PNG image aren't the same, a conversion
1262 between the color types is done if the color types are supported. If it is not
1263 supported, an error is returned. If the types are the same, no conversion is done.
1264 -even though some conversions aren't supported, LodePNG supports loading PNGs from any
1265 colortype and saving PNGs to any colortype, sometimes it just requires preparing
1266 the raw image correctly before encoding.
1267 -both encoder and decoder use the same color converter.
1268
1269 Non supported color conversions:
1270 -color to greyscale: no error is thrown, but the result will look ugly because
1271 only the red channel is taken
1272 -anything, to palette when that palette does not have that color in it: in this
1273 case an error is thrown
1274
1275 Supported color conversions:
1276 -anything to 8-bit RGB, 8-bit RGBA, 16-bit RGB, 16-bit RGBA
1277 -any grey or grey+alpha, to grey or grey+alpha
1278 -anything to a palette, as long as the palette has the requested colors in it
1279 -removing alpha channel
1280 -higher to smaller bitdepth, and vice versa
1281
1282 If you want no color conversion to be done:
1283 -In the encoder, you can make it save a PNG with any color type by giving the
1284 raw color mode and LodePNGInfo the same color mode, and setting auto_convert to
1285 LAC_NO.
1286 -In the decoder, you can make it store the pixel data in the same color type
1287 as the PNG has, by setting the color_convert setting to false. Settings in
1288 info_raw are then ignored.
1289
1290 The function lodepng_convert does the color conversion. It is available in the
1291 interface but normally isn't needed since the encoder and decoder already call
1292 it.
1293
1294 6.3. padding bits
1295 -----------------
1296
1297 In the PNG file format, if a less than 8-bit per pixel color type is used and the scanlines
1298 have a bit amount that isn't a multiple of 8, then padding bits are used so that each
1299 scanline starts at a fresh byte. But that is NOT true for the LodePNG raw input and output.
1300 The raw input image you give to the encoder, and the raw output image you get from the decoder
1301 will NOT have these padding bits, e.g. in the case of a 1-bit image with a width
1302 of 7 pixels, the first pixel of the second scanline will the the 8th bit of the first byte,
1303 not the first bit of a new byte.
1304
1305 6.4. A note about 16-bits per channel and endianness
1306 ----------------------------------------------------
1307
1308 LodePNG uses unsigned char arrays for 16-bit per channel colors too, just like
1309 for any other color format. The 16-bit values are stored in big endian (most
1310 significant byte first) in these arrays. This is the opposite order of the
1311 little endian used by x86 CPU's.
1312
1313 LodePNG always uses big endian because the PNG file format does so internally.
1314 Conversions to other formats than PNG uses internally are not supported by
1315 LodePNG on purpose, there are myriads of formats, including endianness of 16-bit
1316 colors, the order in which you store R, G, B and A, and so on. Supporting and
1317 converting to/from all that is outside the scope of LodePNG.
1318
1319 This may mean that, depending on your use case, you may want to convert the big
1320 endian output of LodePNG to little endian with a for loop. This is certainly not
1321 always needed, many applications and libraries support big endian 16-bit colors
1322 anyway, but it means you cannot simply cast the unsigned char* buffer to an
1323 UINT16* buffer on x86 CPUs.
1324
1325
1326 7. error values
1327 ---------------
1328
1329 All functions in LodePNG that return an error code, return 0 if everything went
1330 OK, or a non-zero code if there was an error.
1331
1332 The meaning of the LodePNG error values can be retrieved with the function
1333 lodepng_error_text: given the numerical error code, it returns a description
1334 of the error in English as a string.
1335
1336 Check the implementation of lodepng_error_text to see the meaning of each code.
1337
1338
1339 8. chunks and PNG editing
1340 -------------------------
1341
1342 If you want to add extra chunks to a PNG you encode, or use LodePNG for a PNG
1343 editor that should follow the rules about handling of unknown chunks, or if your
1344 program is able to read other types of chunks than the ones handled by LodePNG,
1345 then that's possible with the chunk functions of LodePNG.
1346
1347 A PNG chunk has the following layout:
1348
1349 4 bytes length
1350 4 bytes type name
1351 length bytes data
1352 4 bytes CRC
1353
1354 8.1. iterating through chunks
1355 -----------------------------
1356
1357 If you have a buffer containing the PNG image data, then the first chunk (the
1358 IHDR chunk) starts at byte number 8 of that buffer. The first 8 bytes are the
1359 signature of the PNG and are not part of a chunk. But if you start at byte 8
1360 then you have a chunk, and can check the following things of it.
1361
1362 NOTE: none of these functions check for memory buffer boundaries. To avoid
1363 exploits, always make sure the buffer contains all the data of the chunks.
1364 When using lodepng_chunk_next, make sure the returned value is within the
1365 allocated memory.
1366
1367 unsigned lodepng_chunk_length(const unsigned char* chunk):
1368
1369 Get the length of the chunk's data. The total chunk length is this length + 12.
1370
1371 void lodepng_chunk_type(char type[5], const unsigned char* chunk):
1372 unsigned char lodepng_chunk_type_equals(const unsigned char* chunk, const char* type):
1373
1374 Get the type of the chunk or compare if it's a certain type
1375
1376 unsigned char lodepng_chunk_critical(const unsigned char* chunk):
1377 unsigned char lodepng_chunk_private(const unsigned char* chunk):
1378 unsigned char lodepng_chunk_safetocopy(const unsigned char* chunk):
1379
1380 Check if the chunk is critical in the PNG standard (only IHDR, PLTE, IDAT and IEND are).
1381 Check if the chunk is private (public chunks are part of the standard, private ones not).
1382 Check if the chunk is safe to copy. If it's not, then, when modifying data in a critical
1383 chunk, unsafe to copy chunks of the old image may NOT be saved in the new one if your
1384 program doesn't handle that type of unknown chunk.
1385
1386 unsigned char* lodepng_chunk_data(unsigned char* chunk):
1387 const unsigned char* lodepng_chunk_data_const(const unsigned char* chunk):
1388
1389 Get a pointer to the start of the data of the chunk.
1390
1391 unsigned lodepng_chunk_check_crc(const unsigned char* chunk):
1392 void lodepng_chunk_generate_crc(unsigned char* chunk):
1393
1394 Check if the crc is correct or generate a correct one.
1395
1396 unsigned char* lodepng_chunk_next(unsigned char* chunk):
1397 const unsigned char* lodepng_chunk_next_const(const unsigned char* chunk):
1398
1399 Iterate to the next chunk. This works if you have a buffer with consecutive chunks. Note that these
1400 functions do no boundary checking of the allocated data whatsoever, so make sure there is enough
1401 data available in the buffer to be able to go to the next chunk.
1402
1403 unsigned lodepng_chunk_append(unsigned char** out, size_t* outlength, const unsigned char* chunk):
1404 unsigned lodepng_chunk_create(unsigned char** out, size_t* outlength, unsigned length,
1405 const char* type, const unsigned char* data):
1406
1407 These functions are used to create new chunks that are appended to the data in *out that has
1408 length *outlength. The append function appends an existing chunk to the new data. The create
1409 function creates a new chunk with the given parameters and appends it. Type is the 4-letter
1410 name of the chunk.
1411
1412 8.2. chunks in info_png
1413 -----------------------
1414
1415 The LodePNGInfo struct contains fields with the unknown chunk in it. It has 3
1416 buffers (each with size) to contain 3 types of unknown chunks:
1417 the ones that come before the PLTE chunk, the ones that come between the PLTE
1418 and the IDAT chunks, and the ones that come after the IDAT chunks.
1419 It's necessary to make the distionction between these 3 cases because the PNG
1420 standard forces to keep the ordering of unknown chunks compared to the critical
1421 chunks, but does not force any other ordering rules.
1422
1423 info_png.unknown_chunks_data[0] is the chunks before PLTE
1424 info_png.unknown_chunks_data[1] is the chunks after PLTE, before IDAT
1425 info_png.unknown_chunks_data[2] is the chunks after IDAT
1426
1427 The chunks in these 3 buffers can be iterated through and read by using the same
1428 way described in the previous subchapter.
1429
1430 When using the decoder to decode a PNG, you can make it store all unknown chunks
1431 if you set the option settings.remember_unknown_chunks to 1. By default, this
1432 option is off (0).
1433
1434 The encoder will always encode unknown chunks that are stored in the info_png.
1435 If you need it to add a particular chunk that isn't known by LodePNG, you can
1436 use lodepng_chunk_append or lodepng_chunk_create to the chunk data in
1437 info_png.unknown_chunks_data[x].
1438
1439 Chunks that are known by LodePNG should not be added in that way. E.g. to make
1440 LodePNG add a bKGD chunk, set background_defined to true and add the correct
1441 parameters there instead.
1442
1443
1444 9. compiler support
1445 -------------------
1446
1447 No libraries other than the current standard C library are needed to compile
1448 LodePNG. For the C++ version, only the standard C++ library is needed on top.
1449 Add the files lodepng.c(pp) and lodepng.h to your project, include
1450 lodepng.h where needed, and your program can read/write PNG files.
1451
1452 If performance is important, use optimization when compiling! For both the
1453 encoder and decoder, this makes a large difference.
1454
1455 Make sure that LodePNG is compiled with the same compiler of the same version
1456 and with the same settings as the rest of the program, or the interfaces with
1457 std::vectors and std::strings in C++ can be incompatible.
1458
1459 CHAR_BITS must be 8 or higher, because LodePNG uses unsigned chars for octets.
1460
1461 *) gcc and g++
1462
1463 LodePNG is developed in gcc so this compiler is natively supported. It gives no
1464 warnings with compiler options "-Wall -Wextra -pedantic -ansi", with gcc and g++
1465 version 4.7.1 on Linux, 32-bit and 64-bit.
1466
1467 *) Mingw
1468
1469 The Mingw compiler (a port of gcc) for Windows is fully supported by LodePNG.
1470
1471 *) Visual Studio 2005 and up, Visual C++ Express Edition 2005 and up
1472
1473 Visual Studio may give warnings about 'fopen' being deprecated. A multiplatform library
1474 can't support the proposed Visual Studio alternative however, so LodePNG keeps using
1475 fopen. If you don't want to see the deprecated warnings, put this on top of lodepng.h
1476 before the inclusions:
1477 #define _CRT_SECURE_NO_DEPRECATE
1478
1479 With warning level 4 (W4), there may be a lot of warnings about possible loss of data
1480 due to integer conversions. I'm not planning to resolve these warnings. The gcc compiler
1481 doesn't give those even with strict warning flags. With warning level 3 in VS 2008
1482 Express Edition, LodePNG is, other than the fopen warnings, warning-free again since
1483 version 20120923.
1484
1485 Visual Studio may want "stdafx.h" files to be included in each source file. That
1486 is not standard C++ and will not be added to the stock LodePNG. Try to find a
1487 setting to disable it for this source file.
1488
1489 *) Visual Studio 6.0
1490
1491 LodePNG support for Visual Studio 6.0 is not guaranteed because VS6 doesn't
1492 follow the C++ standard correctly.
1493
1494 *) Comeau C/C++
1495
1496 Vesion 20070107 compiles without problems on the Comeau C/C++ Online Test Drive
1497 at http://www.comeaucomputing.com/tryitout in both C90 and C++ mode.
1498
1499 *) Compilers on Macintosh
1500
1501 LodePNG has been reported to work both with the gcc and LLVM for Macintosh, both
1502 for C and C++.
1503
1504 *) Other Compilers
1505
1506 If you encounter problems on other compilers, feel free to let me know and I may
1507 try to fix it if the compiler is modern standards complient.
1508
1509
1510 10. examples
1511 ------------
1512
1513 This decoder example shows the most basic usage of LodePNG. More complex
1514 examples can be found on the LodePNG website.
1515
1516 10.1. decoder C++ example
1517 -------------------------
1518
1519 #include "lodepng.h"
1520 #include <iostream>
1521
1522 int main(int argc, char *argv[])
1523 {
1524 const char* filename = argc > 1 ? argv[1] : "test.png";
1525
1526 //load and decode
1527 std::vector<unsigned char> image;
1528 unsigned width, height;
1529 unsigned error = lodepng::decode(image, width, height, filename);
1530
1531 //if there's an error, display it
1532 if(error) std::cout << "decoder error " << error << ": " << lodepng_error_text(error) << std::endl;
1533
1534 //the pixels are now in the vector "image", 4 bytes per pixel, ordered RGBARGBA..., use it as texture, draw it, ...
1535 }
1536
1537 10.2. decoder C example
1538 -----------------------
1539
1540 #include "lodepng.h"
1541
1542 int main(int argc, char *argv[])
1543 {
1544 unsigned error;
1545 unsigned char* image;
1546 size_t width, height;
1547 const char* filename = argc > 1 ? argv[1] : "test.png";
1548
1549 error = lodepng_decode32_file(&image, &width, &height, filename);
1550
1551 if(error) printf("decoder error %u: %s\n", error, lodepng_error_text(error));
1552
1553 / * use image here * /
1554
1555 free(image);
1556 return 0;
1557 }
1558
1559
1560 11. changes
1561 -----------
1562
1563 The version number of LodePNG is the date of the change given in the format
1564 yyyymmdd.
1565
1566 Some changes aren't backwards compatible. Those are indicated with a (!)
1567 symbol.
1568
1569 *) 27 okt 2012: Tweaks in text chunk keyword length error handling.
1570 *) 8 okt 2012 (!): Added new filter strategy (entropy) and new auto color mode.
1571 (no palette). Better deflate tree encoding. New compression tweak settings.
1572 Faster color conversions while decoding. Some internal cleanups.
1573 *) 23 sep 2012: Reduced warnings in Visual Studio a little bit.
1574 *) 1 sep 2012 (!): Removed #define's for giving custom (de)compression functions
1575 and made it work with function pointers instead.
1576 *) 23 jun 2012: Added more filter strategies. Made it easier to use custom alloc
1577 and free functions and toggle #defines from compiler flags. Small fixes.
1578 *) 6 may 2012 (!): Made plugging in custom zlib/deflate functions more flexible.
1579 *) 22 apr 2012 (!): Made interface more consistent, renaming a lot. Removed
1580 redundant C++ codec classes. Reduced amount of structs. Everything changed,
1581 but it is cleaner now imho and functionality remains the same. Also fixed
1582 several bugs and shrinked the implementation code. Made new samples.
1583 *) 6 nov 2011 (!): By default, the encoder now automatically chooses the best
1584 PNG color model and bit depth, based on the amount and type of colors of the
1585 raw image. For this, autoLeaveOutAlphaChannel replaced by auto_choose_color.
1586 *) 9 okt 2011: simpler hash chain implementation for the encoder.
1587 *) 8 sep 2011: lz77 encoder lazy matching instead of greedy matching.
1588 *) 23 aug 2011: tweaked the zlib compression parameters after benchmarking.
1589 A bug with the PNG filtertype heuristic was fixed, so that it chooses much
1590 better ones (it's quite significant). A setting to do an experimental, slow,
1591 brute force search for PNG filter types is added.
1592 *) 17 aug 2011 (!): changed some C zlib related function names.
1593 *) 16 aug 2011: made the code less wide (max 120 characters per line).
1594 *) 17 apr 2011: code cleanup. Bugfixes. Convert low to 16-bit per sample colors.
1595 *) 21 feb 2011: fixed compiling for C90. Fixed compiling with sections disabled.
1596 *) 11 dec 2010: encoding is made faster, based on suggestion by Peter Eastman
1597 to optimize long sequences of zeros.
1598 *) 13 nov 2010: added LodePNG_InfoColor_hasPaletteAlpha and
1599 LodePNG_InfoColor_canHaveAlpha functions for convenience.
1600 *) 7 nov 2010: added LodePNG_error_text function to get error code description.
1601 *) 30 okt 2010: made decoding slightly faster
1602 *) 26 okt 2010: (!) changed some C function and struct names (more consistent).
1603 Reorganized the documentation and the declaration order in the header.
1604 *) 08 aug 2010: only changed some comments and external samples.
1605 *) 05 jul 2010: fixed bug thanks to warnings in the new gcc version.
1606 *) 14 mar 2010: fixed bug where too much memory was allocated for char buffers.
1607 *) 02 sep 2008: fixed bug where it could create empty tree that linux apps could
1608 read by ignoring the problem but windows apps couldn't.
1609 *) 06 jun 2008: added more error checks for out of memory cases.
1610 *) 26 apr 2008: added a few more checks here and there to ensure more safety.
1611 *) 06 mar 2008: crash with encoding of strings fixed
1612 *) 02 feb 2008: support for international text chunks added (iTXt)
1613 *) 23 jan 2008: small cleanups, and #defines to divide code in sections
1614 *) 20 jan 2008: support for unknown chunks allowing using LodePNG for an editor.
1615 *) 18 jan 2008: support for tIME and pHYs chunks added to encoder and decoder.
1616 *) 17 jan 2008: ability to encode and decode compressed zTXt chunks added
1617 Also vareous fixes, such as in the deflate and the padding bits code.
1618 *) 13 jan 2008: Added ability to encode Adam7-interlaced images. Improved
1619 filtering code of encoder.
1620 *) 07 jan 2008: (!) changed LodePNG to use ISO C90 instead of C++. A
1621 C++ wrapper around this provides an interface almost identical to before.
1622 Having LodePNG be pure ISO C90 makes it more portable. The C and C++ code
1623 are together in these files but it works both for C and C++ compilers.
1624 *) 29 dec 2007: (!) changed most integer types to unsigned int + other tweaks
1625 *) 30 aug 2007: bug fixed which makes this Borland C++ compatible
1626 *) 09 aug 2007: some VS2005 warnings removed again
1627 *) 21 jul 2007: deflate code placed in new namespace separate from zlib code
1628 *) 08 jun 2007: fixed bug with 2- and 4-bit color, and small interlaced images
1629 *) 04 jun 2007: improved support for Visual Studio 2005: crash with accessing
1630 invalid std::vector element [0] fixed, and level 3 and 4 warnings removed
1631 *) 02 jun 2007: made the encoder add a tag with version by default
1632 *) 27 may 2007: zlib and png code separated (but still in the same file),
1633 simple encoder/decoder functions added for more simple usage cases
1634 *) 19 may 2007: minor fixes, some code cleaning, new error added (error 69),
1635 moved some examples from here to lodepng_examples.cpp
1636 *) 12 may 2007: palette decoding bug fixed
1637 *) 24 apr 2007: changed the license from BSD to the zlib license
1638 *) 11 mar 2007: very simple addition: ability to encode bKGD chunks.
1639 *) 04 mar 2007: (!) tEXt chunk related fixes, and support for encoding
1640 palettized PNG images. Plus little interface change with palette and texts.
1641 *) 03 mar 2007: Made it encode dynamic Huffman shorter with repeat codes.
1642 Fixed a bug where the end code of a block had length 0 in the Huffman tree.
1643 *) 26 feb 2007: Huffman compression with dynamic trees (BTYPE 2) now implemented
1644 and supported by the encoder, resulting in smaller PNGs at the output.
1645 *) 27 jan 2007: Made the Adler-32 test faster so that a timewaste is gone.
1646 *) 24 jan 2007: gave encoder an error interface. Added color conversion from any
1647 greyscale type to 8-bit greyscale with or without alpha.
1648 *) 21 jan 2007: (!) Totally changed the interface. It allows more color types
1649 to convert to and is more uniform. See the manual for how it works now.
1650 *) 07 jan 2007: Some cleanup & fixes, and a few changes over the last days:
1651 encode/decode custom tEXt chunks, separate classes for zlib & deflate, and
1652 at last made the decoder give errors for incorrect Adler32 or Crc.
1653 *) 01 jan 2007: Fixed bug with encoding PNGs with less than 8 bits per channel.
1654 *) 29 dec 2006: Added support for encoding images without alpha channel, and
1655 cleaned out code as well as making certain parts faster.
1656 *) 28 dec 2006: Added "Settings" to the encoder.
1657 *) 26 dec 2006: The encoder now does LZ77 encoding and produces much smaller files now.
1658 Removed some code duplication in the decoder. Fixed little bug in an example.
1659 *) 09 dec 2006: (!) Placed output parameters of public functions as first parameter.
1660 Fixed a bug of the decoder with 16-bit per color.
1661 *) 15 okt 2006: Changed documentation structure
1662 *) 09 okt 2006: Encoder class added. It encodes a valid PNG image from the
1663 given image buffer, however for now it's not compressed.
1664 *) 08 sep 2006: (!) Changed to interface with a Decoder class
1665 *) 30 jul 2006: (!) LodePNG_InfoPng , width and height are now retrieved in different
1666 way. Renamed decodePNG to decodePNGGeneric.
1667 *) 29 jul 2006: (!) Changed the interface: image info is now returned as a
1668 struct of type LodePNG::LodePNG_Info, instead of a vector, which was a bit clumsy.
1669 *) 28 jul 2006: Cleaned the code and added new error checks.
1670 Corrected terminology "deflate" into "inflate".
1671 *) 23 jun 2006: Added SDL example in the documentation in the header, this
1672 example allows easy debugging by displaying the PNG and its transparency.
1673 *) 22 jun 2006: (!) Changed way to obtain error value. Added
1674 loadFile function for convenience. Made decodePNG32 faster.
1675 *) 21 jun 2006: (!) Changed type of info vector to unsigned.
1676 Changed position of palette in info vector. Fixed an important bug that
1677 happened on PNGs with an uncompressed block.
1678 *) 16 jun 2006: Internally changed unsigned into unsigned where
1679 needed, and performed some optimizations.
1680 *) 07 jun 2006: (!) Renamed functions to decodePNG and placed them
1681 in LodePNG namespace. Changed the order of the parameters. Rewrote the
1682 documentation in the header. Renamed files to lodepng.cpp and lodepng.h
1683 *) 22 apr 2006: Optimized and improved some code
1684 *) 07 sep 2005: (!) Changed to std::vector interface
1685 *) 12 aug 2005: Initial release (C++, decoder only)
1686
1687
1688 12. contact information
1689 -----------------------
1690
1691 Feel free to contact me with suggestions, problems, comments, ... concerning
1692 LodePNG. If you encounter a PNG image that doesn't work properly with this
1693 decoder, feel free to send it and I'll use it to find and fix the problem.
1694
1695 My email address is (puzzle the account and domain together with an @ symbol):
1696 Domain: gmail dot com.
1697 Account: lode dot vandevenne.
1698
1699
1700 Copyright (c) 2005-2012 Lode Vandevenne
1701 */