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1 /*
2 * refit/menu.c
3 * Menu functions
4 *
5 * Copyright (c) 2006 Christoph Pfisterer
6 * All rights reserved.
7 *
8 * Redistribution and use in source and binary forms, with or without
9 * modification, are permitted provided that the following conditions are
10 * met:
11 *
12 * * Redistributions of source code must retain the above copyright
13 * notice, this list of conditions and the following disclaimer.
14 *
15 * * Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the
18 * distribution.
19 *
20 * * Neither the name of Christoph Pfisterer nor the names of the
21 * contributors may be used to endorse or promote products derived
22 * from this software without specific prior written permission.
23 *
24 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
25 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
26 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
27 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
28 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
29 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
30 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
31 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
32 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
33 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
34 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
35 */
36 /*
37 * Modifications copyright (c) 2012 Roderick W. Smith
38 *
39 * Modifications distributed under the terms of the GNU General Public
40 * License (GPL) version 3 (GPLv3), a copy of which must be distributed
41 * with this source code or binaries made from it.
42 *
43 */
44
45 #include "global.h"
46 #include "screen.h"
47 #include "lib.h"
48 #include "menu.h"
49 #include "config.h"
50 #include "libeg.h"
51 #include "libegint.h"
52 #include "../include/refit_call_wrapper.h"
53
54 #include "../include/egemb_back_selected_small.h"
55 #include "../include/egemb_back_selected_big.h"
56 #include "../include/egemb_arrow_left.h"
57 #include "../include/egemb_arrow_right.h"
58
59 // other menu definitions
60
61 #define MENU_FUNCTION_INIT (0)
62 #define MENU_FUNCTION_CLEANUP (1)
63 #define MENU_FUNCTION_PAINT_ALL (2)
64 #define MENU_FUNCTION_PAINT_SELECTION (3)
65 #define MENU_FUNCTION_PAINT_TIMEOUT (4)
66 #define MENU_FUNCTION_PAINT_HINTS (5)
67
68 typedef VOID (*MENU_STYLE_FUNC)(IN REFIT_MENU_SCREEN *Screen, IN SCROLL_STATE *State, IN UINTN Function, IN CHAR16 *ParamText);
69
70 static CHAR16 ArrowUp[2] = { ARROW_UP, 0 };
71 static CHAR16 ArrowDown[2] = { ARROW_DOWN, 0 };
72 static UINTN TileSizes[2] = { 144, 64 };
73
74 // Text and icon spacing constants....
75 #define TEXT_YMARGIN (2)
76 #define TITLEICON_SPACING (16)
77
78 #define TILE_XSPACING (8)
79 #define TILE_YSPACING (16)
80
81 // Alignment values for PaintIcon()
82 #define ALIGN_RIGHT 1
83 #define ALIGN_LEFT 0
84
85 static EG_IMAGE *SelectionImages[2] = { NULL, NULL };
86 static EG_PIXEL SelectionBackgroundPixel = { 0xff, 0xff, 0xff, 0 };
87
88 //
89 // Graphics helper functions
90 //
91
92 static VOID InitSelection(VOID)
93 {
94 EG_IMAGE *TempSmallImage = NULL, *TempBigImage = NULL;
95 BOOLEAN LoadedSmallImage = FALSE;
96
97 if (!AllowGraphicsMode)
98 return;
99 if (SelectionImages[0] != NULL)
100 return;
101
102 // load small selection image
103 if (GlobalConfig.SelectionSmallFileName != NULL) {
104 TempSmallImage = egLoadImage(SelfDir, GlobalConfig.SelectionSmallFileName, TRUE);
105 }
106 if (TempSmallImage == NULL)
107 TempSmallImage = egPrepareEmbeddedImage(&egemb_back_selected_small, TRUE);
108 else
109 LoadedSmallImage = TRUE;
110 SelectionImages[1] = egScaleImage(TempSmallImage, TileSizes[1], TileSizes[1]);
111
112 // load big selection image
113 if (GlobalConfig.SelectionBigFileName != NULL) {
114 TempBigImage = egLoadImage(SelfDir, GlobalConfig.SelectionBigFileName, TRUE);
115 }
116 if (TempBigImage == NULL) {
117 if (LoadedSmallImage) {
118 // calculate big selection image from small one
119 TempBigImage = egCopyImage(TempSmallImage);
120 } else {
121 TempBigImage = egPrepareEmbeddedImage(&egemb_back_selected_big, TRUE);
122 }
123 }
124 SelectionImages[0] = egScaleImage(TempBigImage, TileSizes[0], TileSizes[0]);
125
126 if (TempSmallImage)
127 egFreeImage(TempSmallImage);
128 if (TempBigImage)
129 egFreeImage(TempBigImage);
130 } // VOID InitSelection()
131
132 //
133 // Scrolling functions
134 //
135
136 static VOID InitScroll(OUT SCROLL_STATE *State, IN UINTN ItemCount, IN UINTN VisibleSpace)
137 {
138 State->PreviousSelection = State->CurrentSelection = 0;
139 State->MaxIndex = (INTN)ItemCount - 1;
140 State->FirstVisible = 0;
141 if (AllowGraphicsMode) {
142 State->MaxVisible = UGAWidth / (TileSizes[0] + TILE_XSPACING) - 1;
143 } else
144 State->MaxVisible = ConHeight - 4;
145 if ((VisibleSpace > 0) && (VisibleSpace < State->MaxVisible))
146 State->MaxVisible = (INTN)VisibleSpace;
147 State->PaintAll = TRUE;
148 State->PaintSelection = FALSE;
149
150 State->LastVisible = State->FirstVisible + State->MaxVisible - 1;
151 }
152
153 // Adjust variables relating to the scrolling of tags, for when a selected icon isn't
154 // visible given the current scrolling condition....
155 static VOID AdjustScrollState(IN SCROLL_STATE *State) {
156 if (State->CurrentSelection > State->LastVisible) {
157 State->LastVisible = State->CurrentSelection;
158 State->FirstVisible = 1 + State->CurrentSelection - State->MaxVisible;
159 if (State->FirstVisible < 0) // shouldn't happen, but just in case....
160 State->FirstVisible = 0;
161 State->PaintAll = TRUE;
162 } // Scroll forward
163 if (State->CurrentSelection < State->FirstVisible) {
164 State->FirstVisible = State->CurrentSelection;
165 State->LastVisible = State->CurrentSelection + State->MaxVisible - 1;
166 State->PaintAll = TRUE;
167 } // Scroll backward
168 } // static VOID AdjustScrollState
169
170 static VOID UpdateScroll(IN OUT SCROLL_STATE *State, IN UINTN Movement)
171 {
172 State->PreviousSelection = State->CurrentSelection;
173
174 switch (Movement) {
175 case SCROLL_LINE_LEFT:
176 if (State->CurrentSelection > 0) {
177 State->CurrentSelection --;
178 }
179 break;
180
181 case SCROLL_LINE_RIGHT:
182 if (State->CurrentSelection < State->MaxIndex) {
183 State->CurrentSelection ++;
184 }
185 break;
186
187 case SCROLL_LINE_UP:
188 if (State->ScrollMode == SCROLL_MODE_ICONS) {
189 if (State->CurrentSelection >= State->InitialRow1) {
190 if (State->MaxIndex > State->InitialRow1) { // avoid division by 0!
191 State->CurrentSelection = State->FirstVisible + (State->LastVisible - State->FirstVisible) *
192 (State->CurrentSelection - State->InitialRow1) /
193 (State->MaxIndex - State->InitialRow1);
194 } else {
195 State->CurrentSelection = State->FirstVisible;
196 } // if/else
197 } // if in second row
198 } else {
199 if (State->CurrentSelection > 0)
200 State->CurrentSelection--;
201 } // if/else
202 break;
203
204 case SCROLL_LINE_DOWN:
205 if (State->ScrollMode == SCROLL_MODE_ICONS) {
206 if (State->CurrentSelection <= State->FinalRow0) {
207 if (State->LastVisible > State->FirstVisible) { // avoid division by 0!
208 State->CurrentSelection = State->InitialRow1 + (State->MaxIndex - State->InitialRow1) *
209 (State->CurrentSelection - State->FirstVisible) /
210 (State->LastVisible - State->FirstVisible);
211 } else {
212 State->CurrentSelection = State->InitialRow1;
213 } // if/else
214 } // if in first row
215 } else {
216 if (State->CurrentSelection < State->MaxIndex)
217 State->CurrentSelection++;
218 } // if/else
219 break;
220
221 case SCROLL_PAGE_UP:
222 if (State->CurrentSelection <= State->FinalRow0)
223 State->CurrentSelection -= State->MaxVisible;
224 else if (State->CurrentSelection == State->InitialRow1)
225 State->CurrentSelection = State->FinalRow0;
226 else
227 State->CurrentSelection = State->InitialRow1;
228 if (State->CurrentSelection < 0)
229 State->CurrentSelection = 0;
230 break;
231
232 case SCROLL_FIRST:
233 if (State->CurrentSelection > 0) {
234 State->PaintAll = TRUE;
235 State->CurrentSelection = 0;
236 }
237 break;
238
239 case SCROLL_PAGE_DOWN:
240 if (State->CurrentSelection < State->FinalRow0) {
241 State->CurrentSelection += State->MaxVisible;
242 if (State->CurrentSelection > State->FinalRow0)
243 State->CurrentSelection = State->FinalRow0;
244 } else if (State->CurrentSelection == State->FinalRow0) {
245 State->CurrentSelection++;
246 } else {
247 State->CurrentSelection = State->MaxIndex;
248 }
249 if (State->CurrentSelection > State->MaxIndex)
250 State->CurrentSelection = State->MaxIndex;
251 break;
252
253 case SCROLL_LAST:
254 if (State->CurrentSelection < State->MaxIndex) {
255 State->PaintAll = TRUE;
256 State->CurrentSelection = State->MaxIndex;
257 }
258 break;
259
260 case SCROLL_NONE:
261 break;
262
263 }
264 if (State->ScrollMode == SCROLL_MODE_TEXT)
265 AdjustScrollState(State);
266
267 if (!State->PaintAll && State->CurrentSelection != State->PreviousSelection)
268 State->PaintSelection = TRUE;
269 State->LastVisible = State->FirstVisible + State->MaxVisible - 1;
270 } // static VOID UpdateScroll()
271
272 //
273 // menu helper functions
274 //
275
276 VOID AddMenuInfoLine(IN REFIT_MENU_SCREEN *Screen, IN CHAR16 *InfoLine)
277 {
278 AddListElement((VOID ***) &(Screen->InfoLines), &(Screen->InfoLineCount), InfoLine);
279 }
280
281 VOID AddMenuEntry(IN REFIT_MENU_SCREEN *Screen, IN REFIT_MENU_ENTRY *Entry)
282 {
283 AddListElement((VOID ***) &(Screen->Entries), &(Screen->EntryCount), Entry);
284 }
285
286
287 static INTN FindMenuShortcutEntry(IN REFIT_MENU_SCREEN *Screen, IN CHAR16 *Defaults)
288 {
289 UINTN i, j = 0;
290 CHAR16 *Shortcut;
291
292 while ((Shortcut = FindCommaDelimited(Defaults, j)) != NULL) {
293 if (StrLen(Shortcut) == 1) {
294 if (Shortcut[0] >= 'a' && Shortcut[0] <= 'z')
295 Shortcut[0] -= ('a' - 'A');
296 if (Shortcut[0]) {
297 for (i = 0; i < Screen->EntryCount; i++) {
298 if (Screen->Entries[i]->ShortcutDigit == Shortcut[0] || Screen->Entries[i]->ShortcutLetter == Shortcut[0]) {
299 MyFreePool(Shortcut);
300 return i;
301 } // if
302 } // for
303 } // if
304 } else if (StrLen(Shortcut) > 1) {
305 for (i = 0; i < Screen->EntryCount; i++) {
306 if (StriSubCmp(Shortcut, Screen->Entries[i]->Title)) {
307 MyFreePool(Shortcut);
308 return i;
309 } // if
310 } // for
311 }
312 MyFreePool(Shortcut);
313 j++;
314 } // while()
315 return -1;
316 }
317
318 // Identify the end of row 0 and the beginning of row 1; store the results in the
319 // appropriate fields in State. Also reduce MaxVisible if that value is greater
320 // than the total number of row-0 tags and if we're in an icon-based screen
321 static VOID IdentifyRows(IN SCROLL_STATE *State, IN REFIT_MENU_SCREEN *Screen) {
322 UINTN i;
323
324 State->FinalRow0 = 0;
325 State->InitialRow1 = State->MaxIndex;
326 for (i = 0; i <= State->MaxIndex; i++) {
327 if (Screen->Entries[i]->Row == 0) {
328 State->FinalRow0 = i;
329 } else if ((Screen->Entries[i]->Row == 1) && (State->InitialRow1 > i)) {
330 State->InitialRow1 = i;
331 } // if/else
332 } // for
333 if ((State->ScrollMode == SCROLL_MODE_ICONS) && (State->MaxVisible > (State->FinalRow0 + 1)))
334 State->MaxVisible = State->FinalRow0 + 1;
335 } // static VOID IdentifyRows()
336
337 // Blank the screen, wait for a keypress, and restore banner/background.
338 // Screen may still require redrawing of text and icons on return.
339 // TODO: Support more sophisticated screen savers, such as power-saving
340 // mode and dynamic images.
341 static VOID SaveScreen(VOID) {
342 UINTN index;
343 EG_PIXEL Black = { 0x0, 0x0, 0x0, 0 };
344
345 egClearScreen(&Black);
346 refit_call3_wrapper(BS->WaitForEvent, 1, &ST->ConIn->WaitForKey, &index);
347 if (AllowGraphicsMode)
348 SwitchToGraphicsAndClear();
349 ReadAllKeyStrokes();
350 } // VOID SaveScreen()
351
352 //
353 // generic menu function
354 //
355 static UINTN RunGenericMenu(IN REFIT_MENU_SCREEN *Screen, IN MENU_STYLE_FUNC StyleFunc, IN OUT INTN *DefaultEntryIndex,
356 OUT REFIT_MENU_ENTRY **ChosenEntry)
357 {
358 SCROLL_STATE State;
359 EFI_STATUS Status;
360 EFI_INPUT_KEY key;
361 UINTN index;
362 INTN ShortcutEntry;
363 BOOLEAN HaveTimeout = FALSE;
364 UINTN TimeoutCountdown = 0;
365 INTN PreviousTime = -1, CurrentTime, TimeSinceKeystroke = 0;
366 CHAR16 TimeoutMessage[256];
367 CHAR16 KeyAsString[2];
368 UINTN MenuExit;
369 // EG_PIXEL Black = { 0x0, 0x0, 0x0, 0 };
370
371 if (Screen->TimeoutSeconds > 0) {
372 HaveTimeout = TRUE;
373 TimeoutCountdown = Screen->TimeoutSeconds * 10;
374 }
375 MenuExit = 0;
376
377 StyleFunc(Screen, &State, MENU_FUNCTION_INIT, NULL);
378 IdentifyRows(&State, Screen);
379 // override the starting selection with the default index, if any
380 if (*DefaultEntryIndex >= 0 && *DefaultEntryIndex <= State.MaxIndex) {
381 State.CurrentSelection = *DefaultEntryIndex;
382 if (GlobalConfig.ScreensaverTime != -1)
383 UpdateScroll(&State, SCROLL_NONE);
384 }
385 if (GlobalConfig.ScreensaverTime != -1)
386 State.PaintAll = TRUE;
387
388 while (!MenuExit) {
389 // update the screen
390 if (State.PaintAll && (GlobalConfig.ScreensaverTime != -1)) {
391 StyleFunc(Screen, &State, MENU_FUNCTION_PAINT_ALL, NULL);
392 State.PaintAll = FALSE;
393 } else if (State.PaintSelection) {
394 StyleFunc(Screen, &State, MENU_FUNCTION_PAINT_SELECTION, NULL);
395 State.PaintSelection = FALSE;
396 }
397
398 if (HaveTimeout) {
399 CurrentTime = (TimeoutCountdown + 5) / 10;
400 if (CurrentTime != PreviousTime) {
401 SPrint(TimeoutMessage, 255, L"%s in %d seconds", Screen->TimeoutText, CurrentTime);
402 if (GlobalConfig.ScreensaverTime != -1)
403 StyleFunc(Screen, &State, MENU_FUNCTION_PAINT_TIMEOUT, TimeoutMessage);
404 PreviousTime = CurrentTime;
405 }
406 }
407
408 // read key press (and wait for it if applicable)
409 Status = refit_call2_wrapper(ST->ConIn->ReadKeyStroke, ST->ConIn, &key);
410 if (Status != EFI_SUCCESS) {
411 if (HaveTimeout && TimeoutCountdown == 0) {
412 // timeout expired
413 MenuExit = MENU_EXIT_TIMEOUT;
414 break;
415 } else if (HaveTimeout) {
416 refit_call1_wrapper(BS->Stall, 100000); // Pause for 100 ms
417 TimeoutCountdown--;
418 TimeSinceKeystroke++;
419 } else if (GlobalConfig.ScreensaverTime > 0) {
420 refit_call1_wrapper(BS->Stall, 100000); // Pause for 100 ms
421 TimeSinceKeystroke++;
422 if (TimeSinceKeystroke > (GlobalConfig.ScreensaverTime * 10)) {
423 SaveScreen();
424 State.PaintAll = TRUE;
425 TimeSinceKeystroke = 0;
426 } // if
427 } else {
428 refit_call3_wrapper(BS->WaitForEvent, 1, &ST->ConIn->WaitForKey, &index);
429 }
430 continue;
431 } else {
432 TimeSinceKeystroke = 0;
433 } // if/else !read keystroke
434
435 if (HaveTimeout) {
436 // the user pressed a key, cancel the timeout
437 StyleFunc(Screen, &State, MENU_FUNCTION_PAINT_TIMEOUT, L"");
438 HaveTimeout = FALSE;
439 if (GlobalConfig.ScreensaverTime == -1) { // cancel start-with-blank-screen coding
440 GlobalConfig.ScreensaverTime = 0;
441 if (!GlobalConfig.TextOnly)
442 BltClearScreen(TRUE);
443 }
444 }
445
446 // react to key press
447 switch (key.ScanCode) {
448 case SCAN_UP:
449 UpdateScroll(&State, SCROLL_LINE_UP);
450 break;
451 case SCAN_LEFT:
452 UpdateScroll(&State, SCROLL_LINE_LEFT);
453 break;
454 case SCAN_DOWN:
455 UpdateScroll(&State, SCROLL_LINE_DOWN);
456 break;
457 case SCAN_RIGHT:
458 UpdateScroll(&State, SCROLL_LINE_RIGHT);
459 break;
460 case SCAN_HOME:
461 UpdateScroll(&State, SCROLL_FIRST);
462 break;
463 case SCAN_END:
464 UpdateScroll(&State, SCROLL_LAST);
465 break;
466 case SCAN_PAGE_UP:
467 UpdateScroll(&State, SCROLL_PAGE_UP);
468 break;
469 case SCAN_PAGE_DOWN:
470 UpdateScroll(&State, SCROLL_PAGE_DOWN);
471 break;
472 case SCAN_ESC:
473 MenuExit = MENU_EXIT_ESCAPE;
474 break;
475 case SCAN_INSERT:
476 case SCAN_F2:
477 MenuExit = MENU_EXIT_DETAILS;
478 break;
479 case SCAN_F10:
480 egScreenShot();
481 break;
482 case 0x0016: // F12
483 if (EjectMedia())
484 MenuExit = MENU_EXIT_ESCAPE;
485 break;
486 }
487 switch (key.UnicodeChar) {
488 case CHAR_LINEFEED:
489 case CHAR_CARRIAGE_RETURN:
490 case ' ':
491 MenuExit = MENU_EXIT_ENTER;
492 break;
493 case '+':
494 MenuExit = MENU_EXIT_DETAILS;
495 break;
496 default:
497 KeyAsString[0] = key.UnicodeChar;
498 KeyAsString[1] = 0;
499 ShortcutEntry = FindMenuShortcutEntry(Screen, KeyAsString);
500 if (ShortcutEntry >= 0) {
501 State.CurrentSelection = ShortcutEntry;
502 MenuExit = MENU_EXIT_ENTER;
503 }
504 break;
505 }
506 }
507
508 StyleFunc(Screen, &State, MENU_FUNCTION_CLEANUP, NULL);
509
510 if (ChosenEntry)
511 *ChosenEntry = Screen->Entries[State.CurrentSelection];
512 *DefaultEntryIndex = State.CurrentSelection;
513 return MenuExit;
514 } /* static UINTN RunGenericMenu() */
515
516 //
517 // text-mode generic style
518 //
519
520 // Show information lines in text mode.
521 static VOID ShowTextInfoLines(IN REFIT_MENU_SCREEN *Screen) {
522 INTN i;
523
524 BeginTextScreen(Screen->Title);
525 if (Screen->InfoLineCount > 0) {
526 refit_call2_wrapper(ST->ConOut->SetAttribute, ST->ConOut, ATTR_BASIC);
527 for (i = 0; i < (INTN)Screen->InfoLineCount; i++) {
528 refit_call3_wrapper(ST->ConOut->SetCursorPosition, ST->ConOut, 3, 4 + i);
529 refit_call2_wrapper(ST->ConOut->OutputString, ST->ConOut, Screen->InfoLines[i]);
530 }
531 }
532 } // VOID ShowTextInfoLines()
533
534 // Do most of the work for text-based menus....
535 static VOID TextMenuStyle(IN REFIT_MENU_SCREEN *Screen, IN SCROLL_STATE *State, IN UINTN Function, IN CHAR16 *ParamText)
536 {
537 INTN i;
538 UINTN MenuWidth, ItemWidth, MenuHeight;
539 static UINTN MenuPosY;
540 static CHAR16 **DisplayStrings;
541 CHAR16 TimeoutMessage[256];
542
543 State->ScrollMode = SCROLL_MODE_TEXT;
544 switch (Function) {
545
546 case MENU_FUNCTION_INIT:
547 // vertical layout
548 MenuPosY = 4;
549 if (Screen->InfoLineCount > 0)
550 MenuPosY += Screen->InfoLineCount + 1;
551 MenuHeight = ConHeight - MenuPosY - 3;
552 if (Screen->TimeoutSeconds > 0)
553 MenuHeight -= 2;
554 InitScroll(State, Screen->EntryCount, MenuHeight);
555
556 // determine width of the menu
557 MenuWidth = 20; // minimum
558 for (i = 0; i <= State->MaxIndex; i++) {
559 ItemWidth = StrLen(Screen->Entries[i]->Title);
560 if (MenuWidth < ItemWidth)
561 MenuWidth = ItemWidth;
562 }
563 MenuWidth += 2;
564 if (MenuWidth > ConWidth - 3)
565 MenuWidth = ConWidth - 3;
566
567 // prepare strings for display
568 DisplayStrings = AllocatePool(sizeof(CHAR16 *) * Screen->EntryCount);
569 for (i = 0; i <= State->MaxIndex; i++) {
570 // Note: Theoretically, SPrint() is a cleaner way to do this; but the
571 // description of the StrSize parameter to SPrint implies it's measured
572 // in characters, but in practice both TianoCore and GNU-EFI seem to
573 // use bytes instead, resulting in truncated displays. I could just
574 // double the size of the StrSize parameter, but that seems unsafe in
575 // case a future library change starts treating this as characters, so
576 // I'm doing it the hard way in this instance.
577 // TODO: Review the above and possibly change other uses of SPrint()
578 DisplayStrings[i] = AllocateZeroPool(2 * sizeof(CHAR16));
579 DisplayStrings[i][0] = L' ';
580 MergeStrings(&DisplayStrings[i], Screen->Entries[i]->Title, 0);
581 if (StrLen(DisplayStrings[i]) > MenuWidth)
582 DisplayStrings[i][MenuWidth - 1] = 0;
583 // TODO: use more elaborate techniques for shortening too long strings (ellipses in the middle)
584 // TODO: account for double-width characters
585 } // for
586
587 break;
588
589 case MENU_FUNCTION_CLEANUP:
590 // release temporary memory
591 for (i = 0; i <= State->MaxIndex; i++)
592 MyFreePool(DisplayStrings[i]);
593 MyFreePool(DisplayStrings);
594 break;
595
596 case MENU_FUNCTION_PAINT_ALL:
597 // paint the whole screen (initially and after scrolling)
598
599 ShowTextInfoLines(Screen);
600 for (i = 0; i <= State->MaxIndex; i++) {
601 if (i >= State->FirstVisible && i <= State->LastVisible) {
602 refit_call3_wrapper(ST->ConOut->SetCursorPosition, ST->ConOut, 2, MenuPosY + (i - State->FirstVisible));
603 if (i == State->CurrentSelection)
604 refit_call2_wrapper(ST->ConOut->SetAttribute, ST->ConOut, ATTR_CHOICE_CURRENT);
605 else
606 refit_call2_wrapper(ST->ConOut->SetAttribute, ST->ConOut, ATTR_CHOICE_BASIC);
607 refit_call2_wrapper(ST->ConOut->OutputString, ST->ConOut, DisplayStrings[i]);
608 }
609 }
610 // scrolling indicators
611 refit_call2_wrapper(ST->ConOut->SetAttribute, ST->ConOut, ATTR_SCROLLARROW);
612 refit_call3_wrapper(ST->ConOut->SetCursorPosition, ST->ConOut, 0, MenuPosY);
613 if (State->FirstVisible > 0)
614 refit_call2_wrapper(ST->ConOut->OutputString, ST->ConOut, ArrowUp);
615 else
616 refit_call2_wrapper(ST->ConOut->OutputString, ST->ConOut, L" ");
617 refit_call3_wrapper(ST->ConOut->SetCursorPosition, ST->ConOut, 0, MenuPosY + State->MaxVisible);
618 if (State->LastVisible < State->MaxIndex)
619 refit_call2_wrapper(ST->ConOut->OutputString, ST->ConOut, ArrowDown);
620 else
621 refit_call2_wrapper(ST->ConOut->OutputString, ST->ConOut, L" ");
622 if (!(GlobalConfig.HideUIFlags & HIDEUI_FLAG_HINTS)) {
623 if (Screen->Hint1 != NULL) {
624 refit_call3_wrapper(ST->ConOut->SetCursorPosition, ST->ConOut, 0, ConHeight - 2);
625 refit_call2_wrapper(ST->ConOut->OutputString, ST->ConOut, Screen->Hint1);
626 }
627 if (Screen->Hint2 != NULL) {
628 refit_call3_wrapper(ST->ConOut->SetCursorPosition, ST->ConOut, 0, ConHeight - 1);
629 refit_call2_wrapper(ST->ConOut->OutputString, ST->ConOut, Screen->Hint2);
630 }
631 }
632 break;
633
634 case MENU_FUNCTION_PAINT_SELECTION:
635 // redraw selection cursor
636 refit_call3_wrapper(ST->ConOut->SetCursorPosition, ST->ConOut, 2,
637 MenuPosY + (State->PreviousSelection - State->FirstVisible));
638 refit_call2_wrapper(ST->ConOut->SetAttribute, ST->ConOut, ATTR_CHOICE_BASIC);
639 refit_call2_wrapper(ST->ConOut->OutputString, ST->ConOut, DisplayStrings[State->PreviousSelection]);
640 refit_call3_wrapper(ST->ConOut->SetCursorPosition, ST->ConOut, 2,
641 MenuPosY + (State->CurrentSelection - State->FirstVisible));
642 refit_call2_wrapper(ST->ConOut->SetAttribute, ST->ConOut, ATTR_CHOICE_CURRENT);
643 refit_call2_wrapper(ST->ConOut->OutputString, ST->ConOut, DisplayStrings[State->CurrentSelection]);
644 break;
645
646 case MENU_FUNCTION_PAINT_TIMEOUT:
647 if (ParamText[0] == 0) {
648 // clear message
649 refit_call2_wrapper(ST->ConOut->SetAttribute, ST->ConOut, ATTR_BASIC);
650 refit_call3_wrapper(ST->ConOut->SetCursorPosition, ST->ConOut, 0, ConHeight - 3);
651 refit_call2_wrapper(ST->ConOut->OutputString, ST->ConOut, BlankLine + 1);
652 } else {
653 // paint or update message
654 refit_call2_wrapper(ST->ConOut->SetAttribute, ST->ConOut, ATTR_ERROR);
655 refit_call3_wrapper(ST->ConOut->SetCursorPosition, ST->ConOut, 3, ConHeight - 3);
656 SPrint(TimeoutMessage, 255, L"%s ", ParamText);
657 refit_call2_wrapper(ST->ConOut->OutputString, ST->ConOut, TimeoutMessage);
658 }
659 break;
660
661 }
662 }
663
664 //
665 // graphical generic style
666 //
667
668 inline static UINTN TextLineHeight(VOID) {
669 return egGetFontHeight() + TEXT_YMARGIN * 2;
670 } // UINTN TextLineHeight()
671
672 //
673 // Display a submenu
674 //
675
676 // Display text with a solid background (MenuBackgroundPixel or SelectionBackgroundPixel).
677 // Indents text by one character and placed TEXT_YMARGIN pixels down from the
678 // specified XPos and YPos locations.
679 static VOID DrawText(IN CHAR16 *Text, IN BOOLEAN Selected, IN UINTN FieldWidth, IN UINTN XPos, IN UINTN YPos)
680 {
681 EG_IMAGE *TextBuffer;
682 EG_PIXEL Bg;
683
684 TextBuffer = egCreateImage(FieldWidth, TextLineHeight(), FALSE);
685
686 egFillImage(TextBuffer, &MenuBackgroundPixel);
687 Bg = MenuBackgroundPixel;
688 if (Selected) {
689 // draw selection bar background
690 egFillImageArea(TextBuffer, 0, 0, FieldWidth, TextBuffer->Height, &SelectionBackgroundPixel);
691 Bg = SelectionBackgroundPixel;
692 }
693
694 // render the text
695 egRenderText(Text, TextBuffer, egGetFontCellWidth(), TEXT_YMARGIN, (Bg.r + Bg.g + Bg.b) / 3);
696 egDrawImageWithTransparency(TextBuffer, NULL, XPos, YPos, TextBuffer->Width, TextBuffer->Height);
697 // BltImage(TextBuffer, XPos, YPos);
698 }
699
700 // Finds the average brightness of the input Image.
701 // NOTE: Passing an Image that covers the whole screen can strain the
702 // capacity of a UINTN on a 32-bit system with a very large display.
703 // Using UINT64 instead is unworkable, since the code won't compile
704 // on a 32-bit system. As the intended use for this function is to handle
705 // a single text string's background, this shouldn't be a problem, but it
706 // may need addressing if it's applied more broadly....
707 static UINT8 AverageBrightness(EG_IMAGE *Image) {
708 UINTN i;
709 UINTN Sum = 0;
710
711 if (Image != NULL) {
712 for (i = 0; i < (Image->Width * Image->Height); i++) {
713 Sum += (Image->PixelData[i].r + Image->PixelData[i].g + Image->PixelData[i].b);
714 }
715 } // if
716 return (UINT8) (Sum / (Image->Width * Image->Height * 3));
717 } // UINT8 AverageBrightness()
718
719 // Display text against the screen's background image. Special case: If Text is NULL
720 // or 0-length, clear the line. Does NOT indent the text or reposition it relative
721 // to the specified XPos and YPos values.
722 static VOID DrawTextWithTransparency(IN CHAR16 *Text, IN UINTN XPos, IN UINTN YPos)
723 {
724 UINTN TextWidth;
725 EG_IMAGE *TextBuffer = NULL;
726
727 if (Text == NULL)
728 Text = L"";
729
730 egMeasureText(Text, &TextWidth, NULL);
731 if (TextWidth == 0) {
732 TextWidth = UGAWidth;
733 XPos = 0;
734 }
735
736 TextBuffer = egCropImage(GlobalConfig.ScreenBackground, XPos, YPos, TextWidth, TextLineHeight());
737 if (TextBuffer == NULL) {
738 Print(L"Error: NULL TextBuffer in DrawTextWithTransparency()\n");
739 return;
740 }
741
742 // render the text
743 egRenderText(Text, TextBuffer, 0, 0, AverageBrightness(TextBuffer));
744 egDrawImageWithTransparency(TextBuffer, NULL, XPos, YPos, TextBuffer->Width, TextBuffer->Height);
745 egFreeImage(TextBuffer);
746 }
747
748 // Compute the size & position of the window that will hold a subscreen's information.
749 static VOID ComputeSubScreenWindowSize(REFIT_MENU_SCREEN *Screen, IN SCROLL_STATE *State, UINTN *XPos, UINTN *YPos,
750 UINTN *Width, UINTN *Height, UINTN *LineWidth) {
751 UINTN i, ItemWidth, HintTop, BannerBottomEdge, TitleWidth;
752 UINTN FontCellWidth = egGetFontCellWidth();
753 UINTN FontCellHeight = egGetFontHeight();
754
755 *Width = 20;
756 *Height = 5;
757 TitleWidth = egComputeTextWidth(Screen->Title);
758
759 for (i = 0; i < Screen->InfoLineCount; i++) {
760 ItemWidth = StrLen(Screen->InfoLines[i]);
761 if (*Width < ItemWidth) {
762 *Width = ItemWidth;
763 }
764 (*Height)++;
765 }
766 for (i = 0; i <= State->MaxIndex; i++) {
767 ItemWidth = StrLen(Screen->Entries[i]->Title);
768 if (*Width < ItemWidth) {
769 *Width = ItemWidth;
770 }
771 (*Height)++;
772 }
773 *Width = (*Width + 2) * FontCellWidth;
774 *LineWidth = *Width;
775 if (Screen->TitleImage)
776 *Width += (Screen->TitleImage->Width + TITLEICON_SPACING * 2 + FontCellWidth);
777 else
778 *Width += FontCellWidth;
779
780 if (*Width < TitleWidth)
781 *Width = TitleWidth + 2 * FontCellWidth;
782
783 // Keep it within the bounds of the screen, or 2/3 of the screen's width
784 // for screens over 800 pixels wide
785 if (*Width > UGAWidth)
786 *Width = UGAWidth;
787
788 *XPos = (UGAWidth - *Width) / 2;
789
790 HintTop = UGAHeight - (FontCellHeight * 3); // top of hint text
791 *Height *= TextLineHeight();
792 if (Screen->TitleImage && (*Height < (Screen->TitleImage->Height + TextLineHeight() * 4)))
793 *Height = Screen->TitleImage->Height + TextLineHeight() * 4;
794
795 if (GlobalConfig.BannerBottomEdge >= HintTop) { // probably a full-screen image; treat it as an empty banner
796 BannerBottomEdge = 0;
797 } else {
798 BannerBottomEdge = GlobalConfig.BannerBottomEdge;
799 }
800 if (*Height > (HintTop - BannerBottomEdge - FontCellHeight * 2)) {
801 BannerBottomEdge = 0;
802 }
803 if (*Height > (HintTop - BannerBottomEdge - FontCellHeight * 2)) {
804 // TODO: Implement scrolling in text screen.
805 *Height = (HintTop - BannerBottomEdge - FontCellHeight * 2);
806 }
807
808 *YPos = ((UGAHeight - *Height) / 2);
809 if (*YPos < BannerBottomEdge)
810 *YPos = BannerBottomEdge + FontCellHeight + (HintTop - BannerBottomEdge - *Height) / 2;
811 } // VOID ComputeSubScreenWindowSize()
812
813 // Displays sub-menus
814 static VOID GraphicsMenuStyle(IN REFIT_MENU_SCREEN *Screen, IN SCROLL_STATE *State, IN UINTN Function, IN CHAR16 *ParamText)
815 {
816 INTN i;
817 UINTN ItemWidth;
818 static UINTN LineWidth, MenuWidth, MenuHeight, EntriesPosX, TitlePosX, EntriesPosY, TimeoutPosY, CharWidth;
819 EG_IMAGE *Window;
820 EG_PIXEL *BackgroundPixel = &(GlobalConfig.ScreenBackground->PixelData[0]);
821
822 CharWidth = egGetFontCellWidth();
823 State->ScrollMode = SCROLL_MODE_TEXT;
824 switch (Function) {
825
826 case MENU_FUNCTION_INIT:
827 InitScroll(State, Screen->EntryCount, 0);
828 ComputeSubScreenWindowSize(Screen, State, &EntriesPosX, &EntriesPosY, &MenuWidth, &MenuHeight, &LineWidth);
829 TimeoutPosY = EntriesPosY + (Screen->EntryCount + 1) * TextLineHeight();
830
831 // initial painting
832 SwitchToGraphicsAndClear();
833 Window = egCreateFilledImage(MenuWidth, MenuHeight, FALSE, BackgroundPixel);
834 egDrawImage(Window, EntriesPosX, EntriesPosY);
835 ItemWidth = egComputeTextWidth(Screen->Title);
836 if (MenuWidth > ItemWidth) {
837 TitlePosX = EntriesPosX + (MenuWidth - ItemWidth) / 2 - CharWidth;
838 } else {
839 TitlePosX = EntriesPosX;
840 if (CharWidth > 0) {
841 i = MenuWidth / CharWidth - 2;
842 if (i > 0)
843 Screen->Title[i] = 0;
844 } // if
845 } // if/else
846 break;
847
848 case MENU_FUNCTION_CLEANUP:
849 // nothing to do
850 break;
851
852 case MENU_FUNCTION_PAINT_ALL:
853 ComputeSubScreenWindowSize(Screen, State, &EntriesPosX, &EntriesPosY, &MenuWidth, &MenuHeight, &LineWidth);
854 DrawText(Screen->Title, FALSE, (StrLen(Screen->Title) + 2) * CharWidth, TitlePosX, EntriesPosY += TextLineHeight());
855 if (Screen->TitleImage) {
856 BltImageAlpha(Screen->TitleImage, EntriesPosX + TITLEICON_SPACING, EntriesPosY + TextLineHeight() * 2,
857 BackgroundPixel);
858 EntriesPosX += (Screen->TitleImage->Width + TITLEICON_SPACING * 2);
859 }
860 EntriesPosY += (TextLineHeight() * 2);
861 if (Screen->InfoLineCount > 0) {
862 for (i = 0; i < (INTN)Screen->InfoLineCount; i++) {
863 DrawText(Screen->InfoLines[i], FALSE, LineWidth, EntriesPosX, EntriesPosY);
864 EntriesPosY += TextLineHeight();
865 }
866 EntriesPosY += TextLineHeight(); // also add a blank line
867 }
868
869 for (i = 0; i <= State->MaxIndex; i++) {
870 DrawText(Screen->Entries[i]->Title, (i == State->CurrentSelection), LineWidth, EntriesPosX,
871 EntriesPosY + i * TextLineHeight());
872 }
873 if (!(GlobalConfig.HideUIFlags & HIDEUI_FLAG_HINTS)) {
874 if ((Screen->Hint1 != NULL) && (StrLen(Screen->Hint1) > 0))
875 DrawTextWithTransparency(Screen->Hint1, (UGAWidth - egComputeTextWidth(Screen->Hint1)) / 2,
876 UGAHeight - (egGetFontHeight() * 3));
877 if ((Screen->Hint2 != NULL) && (StrLen(Screen->Hint2) > 0))
878 DrawTextWithTransparency(Screen->Hint2, (UGAWidth - egComputeTextWidth(Screen->Hint2)) / 2,
879 UGAHeight - (egGetFontHeight() * 2));
880 } // if
881 break;
882
883 case MENU_FUNCTION_PAINT_SELECTION:
884 // redraw selection cursor
885 DrawText(Screen->Entries[State->PreviousSelection]->Title, FALSE, LineWidth,
886 EntriesPosX, EntriesPosY + State->PreviousSelection * TextLineHeight());
887 DrawText(Screen->Entries[State->CurrentSelection]->Title, TRUE, LineWidth,
888 EntriesPosX, EntriesPosY + State->CurrentSelection * TextLineHeight());
889 break;
890
891 case MENU_FUNCTION_PAINT_TIMEOUT:
892 DrawText(ParamText, FALSE, LineWidth, EntriesPosX, TimeoutPosY);
893 break;
894
895 }
896 } // static VOID GraphicsMenuStyle()
897
898 //
899 // graphical main menu style
900 //
901
902 static VOID DrawMainMenuEntry(REFIT_MENU_ENTRY *Entry, BOOLEAN selected, UINTN XPos, UINTN YPos)
903 {
904 EG_IMAGE *Background;
905
906 if (SelectionImages != NULL) {
907 if (selected) {
908 Background = egCropImage(GlobalConfig.ScreenBackground, XPos, YPos,
909 SelectionImages[Entry->Row]->Width, SelectionImages[Entry->Row]->Height);
910 egComposeImage(Background, SelectionImages[Entry->Row], 0, 0);
911 BltImageCompositeBadge(Background, Entry->Image, Entry->BadgeImage, XPos, YPos);
912 } else { // Image not selected; copy background
913 egDrawImageWithTransparency(Entry->Image, Entry->BadgeImage, XPos, YPos,
914 SelectionImages[Entry->Row]->Width, SelectionImages[Entry->Row]->Height);
915 } // if/else
916 } // if
917 } // VOID DrawMainMenuEntry()
918
919 static VOID PaintAll(IN REFIT_MENU_SCREEN *Screen, IN SCROLL_STATE *State, UINTN *itemPosX,
920 UINTN row0PosY, UINTN row1PosY, UINTN textPosY) {
921 INTN i;
922
923 if (Screen->Entries[State->CurrentSelection]->Row == 0)
924 AdjustScrollState(State);
925 for (i = State->FirstVisible; i <= State->MaxIndex; i++) {
926 if (Screen->Entries[i]->Row == 0) {
927 if (i <= State->LastVisible) {
928 DrawMainMenuEntry(Screen->Entries[i], (i == State->CurrentSelection) ? TRUE : FALSE,
929 itemPosX[i - State->FirstVisible], row0PosY);
930 } // if
931 } else {
932 DrawMainMenuEntry(Screen->Entries[i], (i == State->CurrentSelection) ? TRUE : FALSE, itemPosX[i], row1PosY);
933 }
934 }
935 if (!(GlobalConfig.HideUIFlags & HIDEUI_FLAG_LABEL)) {
936 DrawTextWithTransparency(L"", 0, textPosY);
937 DrawTextWithTransparency(Screen->Entries[State->CurrentSelection]->Title,
938 (UGAWidth - egComputeTextWidth(Screen->Entries[State->CurrentSelection]->Title)) >> 1,
939 textPosY);
940 }
941
942 if (!(GlobalConfig.HideUIFlags & HIDEUI_FLAG_HINTS)) {
943 DrawTextWithTransparency(Screen->Hint1, (UGAWidth - egComputeTextWidth(Screen->Hint1)) / 2,
944 UGAHeight - (egGetFontHeight() * 3));
945 DrawTextWithTransparency(Screen->Hint2, (UGAWidth - egComputeTextWidth(Screen->Hint2)) / 2,
946 UGAHeight - (egGetFontHeight() * 2));
947 } // if
948 } // static VOID PaintAll()
949
950 // Move the selection to State->CurrentSelection, adjusting icon row if necessary...
951 static VOID PaintSelection(IN REFIT_MENU_SCREEN *Screen, IN SCROLL_STATE *State, UINTN *itemPosX,
952 UINTN row0PosY, UINTN row1PosY, UINTN textPosY) {
953 UINTN XSelectPrev, XSelectCur, YPosPrev, YPosCur;
954
955 if (((State->CurrentSelection <= State->LastVisible) && (State->CurrentSelection >= State->FirstVisible)) ||
956 (State->CurrentSelection >= State->InitialRow1) ) {
957 if (Screen->Entries[State->PreviousSelection]->Row == 0) {
958 XSelectPrev = State->PreviousSelection - State->FirstVisible;
959 YPosPrev = row0PosY;
960 } else {
961 XSelectPrev = State->PreviousSelection;
962 YPosPrev = row1PosY;
963 } // if/else
964 if (Screen->Entries[State->CurrentSelection]->Row == 0) {
965 XSelectCur = State->CurrentSelection - State->FirstVisible;
966 YPosCur = row0PosY;
967 } else {
968 XSelectCur = State->CurrentSelection;
969 YPosCur = row1PosY;
970 } // if/else
971 DrawMainMenuEntry(Screen->Entries[State->PreviousSelection], FALSE, itemPosX[XSelectPrev], YPosPrev);
972 DrawMainMenuEntry(Screen->Entries[State->CurrentSelection], TRUE, itemPosX[XSelectCur], YPosCur);
973 if (!(GlobalConfig.HideUIFlags & HIDEUI_FLAG_LABEL)) {
974 DrawTextWithTransparency(L"", 0, textPosY);
975 DrawTextWithTransparency(Screen->Entries[State->CurrentSelection]->Title,
976 (UGAWidth - egComputeTextWidth(Screen->Entries[State->CurrentSelection]->Title)) >> 1,
977 textPosY);
978 }
979 } else { // Current selection not visible; must redraw the menu....
980 MainMenuStyle(Screen, State, MENU_FUNCTION_PAINT_ALL, NULL);
981 }
982 } // static VOID MoveSelection(VOID)
983
984 // Display a 48x48 icon at the specified location. Uses the image specified by
985 // ExternalFilename if it's available, or BuiltInImage if it's not. The
986 // Y position is specified as the center value, and so is adjusted by half
987 // the icon's height. The X position is set along the icon's left
988 // edge if Alignment == ALIGN_LEFT, and along the right edge if
989 // Alignment == ALIGN_RIGHT
990 static VOID PaintIcon(IN EG_EMBEDDED_IMAGE *BuiltInIcon, IN CHAR16 *ExternalFilename, UINTN PosX, UINTN PosY, UINTN Alignment) {
991 EG_IMAGE *Icon = NULL;
992
993 Icon = egFindIcon(ExternalFilename, GlobalConfig.IconSizes[ICON_SIZE_SMALL]);
994 if (Icon == NULL)
995 Icon = egPrepareEmbeddedImage(BuiltInIcon, TRUE);
996 if (Icon != NULL) {
997 if (Alignment == ALIGN_RIGHT)
998 PosX -= Icon->Width;
999 egDrawImageWithTransparency(Icon, NULL, PosX, PosY - (Icon->Height / 2), Icon->Width, Icon->Height);
1000 }
1001 } // static VOID ()
1002
1003 inline UINTN ComputeRow0PosY(VOID) {
1004 return ((UGAHeight / 2) - TileSizes[0] / 2);
1005 } // UINTN ComputeRow0PosY()
1006
1007 // Display (or erase) the arrow icons to the left and right of an icon's row,
1008 // as appropriate.
1009 static VOID PaintArrows(SCROLL_STATE *State, UINTN PosX, UINTN PosY, UINTN row0Loaders) {
1010 EG_IMAGE *TempImage;
1011 UINTN Width, Height, RightX, AdjPosY;
1012
1013 // NOTE: Assume that left and right arrows are of the same size....
1014 Width = egemb_arrow_left.Width;
1015 Height = egemb_arrow_left.Height;
1016 RightX = (UGAWidth + (TileSizes[0] + TILE_XSPACING) * State->MaxVisible) / 2 + TILE_XSPACING;
1017 AdjPosY = PosY - (Height / 2);
1018
1019 // For PaintIcon() calls, the starting Y position is moved to the midpoint
1020 // of the surrounding row; PaintIcon() adjusts this back up by half the
1021 // icon's height to properly center it.
1022 if ((State->FirstVisible > 0) && (!(GlobalConfig.HideUIFlags & HIDEUI_FLAG_ARROWS))) {
1023 PaintIcon(&egemb_arrow_left, L"arrow_left", PosX, PosY, ALIGN_RIGHT);
1024 } else {
1025 TempImage = egCropImage(GlobalConfig.ScreenBackground, PosX - Width, AdjPosY, Width, Height);
1026 BltImage(TempImage, PosX - Width, AdjPosY);
1027 egFreeImage(TempImage);
1028 } // if/else
1029
1030 if ((State->LastVisible < (row0Loaders - 1)) && (!(GlobalConfig.HideUIFlags & HIDEUI_FLAG_ARROWS))) {
1031 PaintIcon(&egemb_arrow_right, L"arrow_right", RightX, PosY, ALIGN_LEFT);
1032 } else {
1033 TempImage = egCropImage(GlobalConfig.ScreenBackground, RightX, AdjPosY, Width, Height);
1034 BltImage(TempImage, RightX, AdjPosY);
1035 egFreeImage(TempImage);
1036 } // if/else
1037 } // VOID PaintArrows()
1038
1039 // Display main menu in graphics mode
1040 VOID MainMenuStyle(IN REFIT_MENU_SCREEN *Screen, IN SCROLL_STATE *State, IN UINTN Function, IN CHAR16 *ParamText)
1041 {
1042 INTN i;
1043 static UINTN row0PosX, row0PosXRunning, row1PosY, row0Loaders;
1044 UINTN row0Count, row1Count, row1PosX, row1PosXRunning;
1045 static UINTN *itemPosX;
1046 static UINTN row0PosY, textPosY;
1047
1048 State->ScrollMode = SCROLL_MODE_ICONS;
1049 switch (Function) {
1050
1051 case MENU_FUNCTION_INIT:
1052 InitScroll(State, Screen->EntryCount, GlobalConfig.MaxTags);
1053
1054 // layout
1055 row0Count = 0;
1056 row1Count = 0;
1057 row0Loaders = 0;
1058 for (i = 0; i <= State->MaxIndex; i++) {
1059 if (Screen->Entries[i]->Row == 1) {
1060 row1Count++;
1061 } else {
1062 row0Loaders++;
1063 if (row0Count < State->MaxVisible)
1064 row0Count++;
1065 }
1066 }
1067 row0PosX = (UGAWidth + TILE_XSPACING - (TileSizes[0] + TILE_XSPACING) * row0Count) >> 1;
1068 row0PosY = ComputeRow0PosY();
1069 row1PosX = (UGAWidth + TILE_XSPACING - (TileSizes[1] + TILE_XSPACING) * row1Count) >> 1;
1070 row1PosY = row0PosY + TileSizes[0] + TILE_YSPACING;
1071 if (row1Count > 0)
1072 textPosY = row1PosY + TileSizes[1] + TILE_YSPACING;
1073 else
1074 textPosY = row1PosY;
1075
1076 itemPosX = AllocatePool(sizeof(UINTN) * Screen->EntryCount);
1077 row0PosXRunning = row0PosX;
1078 row1PosXRunning = row1PosX;
1079 for (i = 0; i <= State->MaxIndex; i++) {
1080 if (Screen->Entries[i]->Row == 0) {
1081 itemPosX[i] = row0PosXRunning;
1082 row0PosXRunning += TileSizes[0] + TILE_XSPACING;
1083 } else {
1084 itemPosX[i] = row1PosXRunning;
1085 row1PosXRunning += TileSizes[1] + TILE_XSPACING;
1086 }
1087 }
1088 // initial painting
1089 InitSelection();
1090 SwitchToGraphicsAndClear();
1091 break;
1092
1093 case MENU_FUNCTION_CLEANUP:
1094 MyFreePool(itemPosX);
1095 break;
1096
1097 case MENU_FUNCTION_PAINT_ALL:
1098 PaintAll(Screen, State, itemPosX, row0PosY, row1PosY, textPosY);
1099 // For PaintArrows(), the starting Y position is moved to the midpoint
1100 // of the surrounding row; PaintIcon() adjusts this back up by half the
1101 // icon's height to properly center it.
1102 PaintArrows(State, row0PosX - TILE_XSPACING, row0PosY + (TileSizes[0] / 2), row0Loaders);
1103 break;
1104
1105 case MENU_FUNCTION_PAINT_SELECTION:
1106 PaintSelection(Screen, State, itemPosX, row0PosY, row1PosY, textPosY);
1107 break;
1108
1109 case MENU_FUNCTION_PAINT_TIMEOUT:
1110 if (!(GlobalConfig.HideUIFlags & HIDEUI_FLAG_LABEL)) {
1111 DrawTextWithTransparency(L"", 0, textPosY + TextLineHeight());
1112 DrawTextWithTransparency(ParamText, (UGAWidth - egComputeTextWidth(ParamText)) >> 1, textPosY + TextLineHeight());
1113 }
1114 break;
1115
1116 }
1117 } // VOID MainMenuStyle()
1118
1119 // Enable the user to edit boot loader options.
1120 // Returns TRUE if the user exited with edited options; FALSE if the user
1121 // pressed Esc to terminate the edit.
1122 static BOOLEAN EditOptions(LOADER_ENTRY *MenuEntry) {
1123 UINTN x_max, y_max;
1124 CHAR16 *EditedOptions;
1125 BOOLEAN retval = FALSE;
1126
1127 if (GlobalConfig.HideUIFlags & HIDEUI_FLAG_EDITOR) {
1128 return FALSE;
1129 }
1130
1131 refit_call4_wrapper(ST->ConOut->QueryMode, ST->ConOut, ST->ConOut->Mode->Mode, &x_max, &y_max);
1132
1133 if (!GlobalConfig.TextOnly)
1134 SwitchToText(TRUE);
1135
1136 if (line_edit(MenuEntry->LoadOptions, &EditedOptions, x_max)) {
1137 MyFreePool(MenuEntry->LoadOptions);
1138 MenuEntry->LoadOptions = EditedOptions;
1139 retval = TRUE;
1140 } // if
1141 if (!GlobalConfig.TextOnly)
1142 SwitchToGraphics();
1143 return retval;
1144 } // VOID EditOptions()
1145
1146 //
1147 // user-callable dispatcher functions
1148 //
1149
1150 UINTN RunMenu(IN REFIT_MENU_SCREEN *Screen, OUT REFIT_MENU_ENTRY **ChosenEntry)
1151 {
1152 INTN DefaultEntry = -1;
1153 MENU_STYLE_FUNC Style = TextMenuStyle;
1154
1155 if (AllowGraphicsMode)
1156 Style = GraphicsMenuStyle;
1157
1158 return RunGenericMenu(Screen, Style, &DefaultEntry, ChosenEntry);
1159 }
1160
1161 UINTN RunMainMenu(IN REFIT_MENU_SCREEN *Screen, IN CHAR16* DefaultSelection, OUT REFIT_MENU_ENTRY **ChosenEntry)
1162 {
1163 MENU_STYLE_FUNC Style = TextMenuStyle;
1164 MENU_STYLE_FUNC MainStyle = TextMenuStyle;
1165 REFIT_MENU_ENTRY *TempChosenEntry;
1166 UINTN MenuExit = 0;
1167 INTN DefaultEntryIndex = -1;
1168 INTN DefaultSubmenuIndex = -1;
1169
1170 TileSizes[0] = (GlobalConfig.IconSizes[ICON_SIZE_BIG] * 9) / 8;
1171 TileSizes[1] = (GlobalConfig.IconSizes[ICON_SIZE_SMALL] * 4) / 3;
1172
1173 if (DefaultSelection != NULL) {
1174 // Find a menu entry that includes *DefaultSelection as a substring
1175 DefaultEntryIndex = FindMenuShortcutEntry(Screen, DefaultSelection);
1176 }
1177
1178 if (AllowGraphicsMode) {
1179 Style = GraphicsMenuStyle;
1180 MainStyle = MainMenuStyle;
1181 }
1182
1183 while (!MenuExit) {
1184 MenuExit = RunGenericMenu(Screen, MainStyle, &DefaultEntryIndex, &TempChosenEntry);
1185 Screen->TimeoutSeconds = 0;
1186
1187 if (MenuExit == MENU_EXIT_DETAILS) {
1188 if (TempChosenEntry->SubScreen != NULL) {
1189 MenuExit = RunGenericMenu(TempChosenEntry->SubScreen, Style, &DefaultSubmenuIndex, &TempChosenEntry);
1190 if (MenuExit == MENU_EXIT_ESCAPE || TempChosenEntry->Tag == TAG_RETURN)
1191 MenuExit = 0;
1192 if (MenuExit == MENU_EXIT_DETAILS) {
1193 if (!EditOptions((LOADER_ENTRY *) TempChosenEntry))
1194 MenuExit = 0;
1195 } // if
1196 } else { // no sub-screen; ignore keypress
1197 MenuExit = 0;
1198 }
1199 } // Enter sub-screen
1200 }
1201
1202 if (ChosenEntry)
1203 *ChosenEntry = TempChosenEntry;
1204 return MenuExit;
1205 } /* UINTN RunMainMenu() */