static EG_IMAGE *SelectionImages[2] = { NULL, NULL };
static EG_PIXEL SelectionBackgroundPixel = { 0xff, 0xff, 0xff, 0 };
+//Touch variables
+EFI_ABSOLUTE_POINTER_PROTOCOL *TouchProtocol = NULL;
+EFI_GUID TouchGuid = EFI_ABSOLUTE_POINTER_PROTOCOL_GUID;
+BOOLEAN TouchEnabled = FALSE;
+BOOLEAN TouchActive = FALSE;
+
//
// Graphics helper functions
//
State->MaxVisible = State->FinalRow0 + 1;
} // static VOID IdentifyRows()
-// Blank the screen, wait for a keypress, and restore banner/background.
+// Blank the screen, wait for a keypress or touch event, and restore banner/background.
// Screen may still require redrawing of text and icons on return.
// TODO: Support more sophisticated screen savers, such as power-saving
// mode and dynamic images.
static VOID SaveScreen(VOID) {
UINTN index;
EG_PIXEL Black = { 0x0, 0x0, 0x0, 0 };
-
+ EFI_EVENT WaitList[2] = { ST->ConIn->WaitForKey, NULL };
+
egClearScreen(&Black);
- refit_call3_wrapper(BS->WaitForEvent, 1, &ST->ConIn->WaitForKey, &index);
+ if(TouchEnabled) {
+ WaitList[1] = TouchProtocol->WaitForInput;
+ refit_call3_wrapper(BS->WaitForEvent, 2, WaitList, &index);
+ } else {
+ refit_call3_wrapper(BS->WaitForEvent, 1, WaitList, &index);
+ }
if (AllowGraphicsMode)
SwitchToGraphicsAndClear();
ReadAllKeyStrokes();
CHAR16 TimeoutMessage[256];
CHAR16 KeyAsString[2];
UINTN MenuExit;
+
+ EFI_STATUS TouchStatus = EFI_NOT_READY;
+ EFI_ABSOLUTE_POINTER_STATE *TouchState = NULL;
if (Screen->TimeoutSeconds > 0) {
HaveTimeout = TRUE;
}
}
- // read key press (and wait for it if applicable)
- Status = refit_call2_wrapper(ST->ConIn->ReadKeyStroke, ST->ConIn, &key);
- if (Status != EFI_SUCCESS) {
+ // read key press or touch event (and wait for them if applicable)
+ if(TouchEnabled) {
+ TouchStatus = refit_call2_wrapper(TouchProtocol->GetState, TouchProtocol, TouchState);
+ }
+ Status = refit_call2_wrapper(ST->ConIn->ReadKeyStroke, ST->ConIn, &key);
+
+ if(Status == EFI_SUCCESS) {
+ TouchActive = FALSE;
+ TimeSinceKeystroke = 0;
+ } else if(TouchStatus == EFI_SUCCESS) {
+ if(StyleFunc != MainMenuStyle) {
+ // prevent user from getting stuck on submenus
+ // (the only one currently reachable without a keyboard is the about screen)
+ MenuExit = MENU_EXIT_ENTER;
+ break;
+ }
+
+ TouchActive = TRUE;
+ TimeSinceKeystroke = 0;
+ } else {
+ EFI_EVENT WaitList[3] = { ST->ConIn->WaitForKey, NULL, NULL };
if (HaveTimeout && TimeoutCountdown == 0) {
// timeout expired
MenuExit = MENU_EXIT_TIMEOUT;
if (EFI_ERROR(Status)) {
refit_call1_wrapper(BS->Stall, 100000); // Pause for 100 ms
} else {
- EFI_EVENT WaitList[2];
UINTN Index;
refit_call3_wrapper(BS->SetTimer, TimerEvent, TimerRelative, 10000000); // 1s Timeout
- WaitList[0] = ST->ConIn->WaitForKey;
- WaitList[1] = TimerEvent;
- Status = refit_call3_wrapper(BS->WaitForEvent, 2, WaitList, &Index);
+
+ if(TouchEnabled) {
+ WaitList[1] = TouchProtocol->WaitForInput;
+ WaitList[2] = TimerEvent;
+ Status = refit_call3_wrapper(BS->WaitForEvent, 3, WaitList, &Index);
+ } else {
+ WaitList[1] = TimerEvent;
+ Status = refit_call3_wrapper(BS->WaitForEvent, 2, WaitList, &Index);
+ }
+
refit_call1_wrapper(BS->CloseEvent, TimerEvent);
if (EFI_ERROR(Status))
refit_call1_wrapper(BS->Stall, 100000); // Pause for 100 ms
- else if(Index == 0)
+ else if(Index == 0 || (TouchEnabled && Index == 1))
continue;
else
ElapsCount = 10; // always counted as 1s to end of the timeout
TimeSinceKeystroke = 0;
} // if
} else {
- refit_call3_wrapper(BS->WaitForEvent, 1, &ST->ConIn->WaitForKey, &index);
+ if(TouchEnabled) {
+ WaitList[1] = TouchProtocol->WaitForInput;
+ refit_call3_wrapper(BS->WaitForEvent, 2, WaitList, &index);
+ } else {
+ refit_call3_wrapper(BS->WaitForEvent, 1, WaitList, &index);
+ }
}
continue;
- } else {
- TimeSinceKeystroke = 0;
} // if/else !read keystroke
if (HaveTimeout) {
}
}
- // react to key press
- switch (key.ScanCode) {
- case SCAN_UP:
- UpdateScroll(&State, SCROLL_LINE_UP);
- break;
- case SCAN_LEFT:
- UpdateScroll(&State, SCROLL_LINE_LEFT);
- break;
- case SCAN_DOWN:
- UpdateScroll(&State, SCROLL_LINE_DOWN);
- break;
- case SCAN_RIGHT:
- UpdateScroll(&State, SCROLL_LINE_RIGHT);
- break;
- case SCAN_HOME:
- UpdateScroll(&State, SCROLL_FIRST);
- break;
- case SCAN_END:
- UpdateScroll(&State, SCROLL_LAST);
- break;
- case SCAN_PAGE_UP:
- UpdateScroll(&State, SCROLL_PAGE_UP);
- break;
- case SCAN_PAGE_DOWN:
- UpdateScroll(&State, SCROLL_PAGE_DOWN);
- break;
- case SCAN_ESC:
- MenuExit = MENU_EXIT_ESCAPE;
- break;
- case SCAN_INSERT:
- case SCAN_F2:
- MenuExit = MENU_EXIT_DETAILS;
- break;
- case SCAN_F10:
- egScreenShot();
- break;
- case 0x0016: // F12
- if (EjectMedia())
- MenuExit = MENU_EXIT_ESCAPE;
- break;
- }
- switch (key.UnicodeChar) {
- case CHAR_LINEFEED:
- case CHAR_CARRIAGE_RETURN:
- case ' ':
- MenuExit = MENU_EXIT_ENTER;
- break;
- case '+':
- MenuExit = MENU_EXIT_DETAILS;
- break;
- default:
- KeyAsString[0] = key.UnicodeChar;
- KeyAsString[1] = 0;
- ShortcutEntry = FindMenuShortcutEntry(Screen, KeyAsString);
- if (ShortcutEntry >= 0) {
- State.CurrentSelection = ShortcutEntry;
- MenuExit = MENU_EXIT_ENTER;
- }
- break;
- }
+ if(!TouchActive) { // react to key press
+ switch (key.ScanCode) {
+ case SCAN_UP:
+ UpdateScroll(&State, SCROLL_LINE_UP);
+ break;
+ case SCAN_LEFT:
+ UpdateScroll(&State, SCROLL_LINE_LEFT);
+ break;
+ case SCAN_DOWN:
+ UpdateScroll(&State, SCROLL_LINE_DOWN);
+ break;
+ case SCAN_RIGHT:
+ UpdateScroll(&State, SCROLL_LINE_RIGHT);
+ break;
+ case SCAN_HOME:
+ UpdateScroll(&State, SCROLL_FIRST);
+ break;
+ case SCAN_END:
+ UpdateScroll(&State, SCROLL_LAST);
+ break;
+ case SCAN_PAGE_UP:
+ UpdateScroll(&State, SCROLL_PAGE_UP);
+ break;
+ case SCAN_PAGE_DOWN:
+ UpdateScroll(&State, SCROLL_PAGE_DOWN);
+ break;
+ case SCAN_ESC:
+ MenuExit = MENU_EXIT_ESCAPE;
+ break;
+ case SCAN_INSERT:
+ case SCAN_F2:
+ MenuExit = MENU_EXIT_DETAILS;
+ break;
+ case SCAN_F10:
+ egScreenShot();
+ break;
+ case 0x0016: // F12
+ if (EjectMedia())
+ MenuExit = MENU_EXIT_ESCAPE;
+ break;
+ }
+ switch (key.UnicodeChar) {
+ case CHAR_LINEFEED:
+ case CHAR_CARRIAGE_RETURN:
+ case ' ':
+ MenuExit = MENU_EXIT_ENTER;
+ break;
+ case '+':
+ MenuExit = MENU_EXIT_DETAILS;
+ break;
+ default:
+ KeyAsString[0] = key.UnicodeChar;
+ KeyAsString[1] = 0;
+ ShortcutEntry = FindMenuShortcutEntry(Screen, KeyAsString);
+ if (ShortcutEntry >= 0) {
+ State.CurrentSelection = ShortcutEntry;
+ MenuExit = MENU_EXIT_ENTER;
+ }
+ break;
+ }
+ } else { //react to touch event
+ UINTN Item = FindMainMenuItem(Screen, &State, TouchState->CurrentX, TouchState->CurrentY);
+
+ switch(Item) {
+ case TOUCH_NO_ITEM:
+ //do nothing
+ break;
+ case TOUCH_LEFT_ARROW:
+ UpdateScroll(&State, SCROLL_PAGE_UP);
+ break;
+ case TOUCH_RIGHT_ARROW:
+ UpdateScroll(&State, SCROLL_PAGE_DOWN);
+ break;
+ default:
+ State.CurrentSelection = Item;
+ MenuExit = MENU_EXIT_ENTER;
+ break;
+ }
+ }
}
StyleFunc(Screen, &State, MENU_FUNCTION_CLEANUP, NULL);
{
EG_IMAGE *Background;
- if (selected) {
+ // don't draw selection image if using touch
+ if (selected && !TouchActive) {
Background = egCropImage(GlobalConfig.ScreenBackground, XPos, YPos,
SelectionImages[Entry->Row]->Width, SelectionImages[Entry->Row]->Height);
egComposeImage(Background, SelectionImages[Entry->Row], 0, 0);
}
} // VOID MainMenuStyle()
+// Determines the index of the main menu item at the given coordinates.
+UINTN FindMainMenuItem(IN REFIT_MENU_SCREEN *Screen, IN SCROLL_STATE *State, IN UINT64 PosX, IN UINT64 PosY)
+{
+ UINTN i;
+ static UINTN row0PosX, row0PosXRunning, row1PosY, row0Loaders;
+ UINTN row0Count, row1Count, row1PosX, row1PosXRunning;
+ static UINTN *itemPosX;
+ static UINTN row0PosY;
+ UINTN itemRow;
+
+ row0Count = 0;
+ row1Count = 0;
+ row0Loaders = 0;
+ for (i = 0; i <= State->MaxIndex; i++) {
+ if (Screen->Entries[i]->Row == 1) {
+ row1Count++;
+ } else {
+ row0Loaders++;
+ if (row0Count < State->MaxVisible)
+ row0Count++;
+ }
+ }
+ row0PosX = (UGAWidth + TILE_XSPACING - (TileSizes[0] + TILE_XSPACING) * row0Count) >> 1;
+ row0PosY = ComputeRow0PosY();
+ row1PosX = (UGAWidth + TILE_XSPACING - (TileSizes[1] + TILE_XSPACING) * row1Count) >> 1;
+ row1PosY = row0PosY + TileSizes[0] + TILE_YSPACING;
+
+ if(PosY >= row0PosY && PosY <= row0PosY + TileSizes[0]) {
+ itemRow = 0;
+ if(PosX <= row0PosX) {
+ return TOUCH_LEFT_ARROW;
+ }
+ else if(PosX >= (UGAWidth - row0PosX)) {
+ return TOUCH_RIGHT_ARROW;
+ }
+ } else if(PosY >= row1PosY && PosY <= row1PosY + TileSizes[1]) {
+ itemRow = 1;
+ } else { // Y coordinate is outside of either row
+ return TOUCH_NO_ITEM;
+ }
+
+ UINTN ItemIndex = TOUCH_NO_ITEM;
+
+ itemPosX = AllocatePool(sizeof(UINTN) * Screen->EntryCount);
+ row0PosXRunning = row0PosX;
+ row1PosXRunning = row1PosX;
+ for (i = 0; i <= State->MaxIndex; i++) {
+ if (Screen->Entries[i]->Row == 0) {
+ itemPosX[i] = row0PosXRunning;
+ row0PosXRunning += TileSizes[0] + TILE_XSPACING;
+ } else {
+ itemPosX[i] = row1PosXRunning;
+ row1PosXRunning += TileSizes[1] + TILE_XSPACING;
+ }
+ }
+
+ for (i = State->FirstVisible; i <= State->MaxIndex; i++) {
+ if (Screen->Entries[i]->Row == 0 && itemRow == 0) {
+ if (i <= State->LastVisible) {
+ if(PosX >= itemPosX[i - State->FirstVisible] && PosX <= itemPosX[i - State->FirstVisible] + TileSizes[0]) {
+ ItemIndex = i;
+ break;
+ }
+ } // if
+ } else if (Screen->Entries[i]->Row == 1 && itemRow == 1) {
+ if(PosX >= itemPosX[i] && PosX <= itemPosX[i] + TileSizes[1]) {
+ ItemIndex = i;
+ break;
+ }
+ }
+ }
+
+ MyFreePool(itemPosX);
+
+ return ItemIndex;
+} // VOID FindMainMenuItem()
+
// Enable the user to edit boot loader options.
// Returns TRUE if the user exited with edited options; FALSE if the user
// pressed Esc to terminate the edit.
if (AllowGraphicsMode) {
Style = GraphicsMenuStyle;
MainStyle = MainMenuStyle;
+
+ if(GlobalConfig.EnableTouch) {
+ // Check for touch availability
+ EFI_STATUS status = refit_call3_wrapper(BS->LocateProtocol, &TouchGuid, NULL, (VOID **) &TouchProtocol);
+ if(status == EFI_SUCCESS) {
+ TouchEnabled = TouchActive = TRUE;
+ }
+ }
}
while (!MenuExit) {