]> code.delx.au - pulseaudio/blob - src/pulse/scache.h
Merge commit 'origin/master-tx'
[pulseaudio] / src / pulse / scache.h
1 #ifndef fooscachehfoo
2 #define fooscachehfoo
3
4 /***
5 This file is part of PulseAudio.
6
7 Copyright 2004-2006 Lennart Poettering
8 Copyright 2006 Pierre Ossman <ossman@cendio.se> for Cendio AB
9
10 PulseAudio is free software; you can redistribute it and/or modify
11 it under the terms of the GNU Lesser General Public License as published
12 by the Free Software Foundation; either version 2.1 of the License,
13 or (at your option) any later version.
14
15 PulseAudio is distributed in the hope that it will be useful, but
16 WITHOUT ANY WARRANTY; without even the implied warranty of
17 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 General Public License for more details.
19
20 You should have received a copy of the GNU Lesser General Public License
21 along with PulseAudio; if not, write to the Free Software
22 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
23 USA.
24 ***/
25
26 #include <sys/types.h>
27
28 #include <pulse/context.h>
29 #include <pulse/stream.h>
30 #include <pulse/cdecl.h>
31 #include <pulse/version.h>
32
33 /** \page scache Sample Cache
34 *
35 * \section overv_sec Overview
36 *
37 * The sample cache provides a simple way of overcoming high network latencies
38 * and reducing bandwidth. Instead of streaming a sound precisely when it
39 * should be played, it is stored on the server and only the command to start
40 * playing it needs to be sent.
41 *
42 * \section create_sec Creation
43 *
44 * To create a sample, the normal stream API is used (see \ref streams). The
45 * function pa_stream_connect_upload() will make sure the stream is stored as
46 * a sample on the server.
47 *
48 * To complete the upload, pa_stream_finish_upload() is called and the sample
49 * will receive the same name as the stream. If the upload should be aborted,
50 * simply call pa_stream_disconnect().
51 *
52 * \section play_sec Playing samples
53 *
54 * To play back a sample, simply call pa_context_play_sample():
55 *
56 * \code
57 * pa_operation *o;
58 *
59 * o = pa_context_play_sample(my_context,
60 * "sample2", // Name of my sample
61 * NULL, // Use default sink
62 * PA_VOLUME_NORM, // Full volume
63 * NULL, // Don't need a callback
64 * NULL
65 * );
66 * if (o)
67 * pa_operation_unref(o);
68 * \endcode
69 *
70 * \section rem_sec Removing samples
71 *
72 * When a sample is no longer needed, it should be removed on the server to
73 * save resources. The sample is deleted using pa_context_remove_sample().
74 */
75
76 /** \file
77 * All sample cache related routines */
78
79 PA_C_DECL_BEGIN
80
81 /** Callback prototype for pa_context_play_sample_with_proplist(). The
82 * idx value is the index of the sink input object, or
83 * PA_INVALID_INDEX on failure. \since 0.9.11 */
84 typedef void (*pa_context_play_sample_cb_t)(pa_context *c, uint32_t idx, void *userdata);
85
86 /** Make this stream a sample upload stream */
87 int pa_stream_connect_upload(pa_stream *s, size_t length);
88
89 /** Finish the sample upload, the stream name will become the sample
90 * name. You cancel a sample upload by issuing
91 * pa_stream_disconnect() */
92 int pa_stream_finish_upload(pa_stream *s);
93
94 /** Remove a sample from the sample cache. Returns an operation object which may be used to cancel the operation while it is running */
95 pa_operation* pa_context_remove_sample(pa_context *c, const char *name, pa_context_success_cb_t cb, void *userdata);
96
97 /** Play a sample from the sample cache to the specified device. If
98 * the latter is NULL use the default sink. Returns an operation
99 * object */
100 pa_operation* pa_context_play_sample(
101 pa_context *c /**< Context */,
102 const char *name /**< Name of the sample to play */,
103 const char *dev /**< Sink to play this sample on */,
104 pa_volume_t volume /**< Volume to play this sample with. Starting with 0.9.15 you may pass here (pa_volume_t) -1 which will leave the decision about the volume to the server side which is a good idea. */ ,
105 pa_context_success_cb_t cb /**< Call this function after successfully starting playback, or NULL */,
106 void *userdata /**< Userdata to pass to the callback */);
107
108 /** Play a sample from the sample cache to the specified device,
109 * allowing specification of a property list for the playback
110 * stream. If the latter is NULL use the default sink. Returns an
111 * operation object. \since 0.9.11 */
112 pa_operation* pa_context_play_sample_with_proplist(
113 pa_context *c /**< Context */,
114 const char *name /**< Name of the sample to play */,
115 const char *dev /**< Sink to play this sample on */,
116 pa_volume_t volume /**< Volume to play this sample with. Starting with 0.9.15 you may pass here (pa_volume_t) -1 which will leave the decision about the volume to the server side which is a good idea. */ ,
117 pa_proplist *proplist /**< Property list for this sound. The property list of the cached entry will be merged into this property list */,
118 pa_context_play_sample_cb_t cb /**< Call this function after successfully starting playback, or NULL */,
119 void *userdata /**< Userdata to pass to the callback */);
120
121 PA_C_DECL_END
122
123 #endif