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1 #ifndef foothreadmainloophfoo
2 #define foothreadmainloophfoo
3
4 /***
5 This file is part of PulseAudio.
6
7 Copyright 2006 Lennart Poettering
8 Copyright 2006 Pierre Ossman <ossman@cendio.se> for Cendio AB
9
10 PulseAudio is free software; you can redistribute it and/or modify
11 it under the terms of the GNU Lesser General Public License as published
12 by the Free Software Foundation; either version 2.1 of the License,
13 or (at your option) any later version.
14
15 PulseAudio is distributed in the hope that it will be useful, but
16 WITHOUT ANY WARRANTY; without even the implied warranty of
17 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 General Public License for more details.
19
20 You should have received a copy of the GNU Lesser General Public License
21 along with PulseAudio; if not, write to the Free Software
22 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
23 USA.
24 ***/
25
26 #include <pulse/mainloop-api.h>
27 #include <pulse/cdecl.h>
28 #include <pulse/version.h>
29
30 PA_C_DECL_BEGIN
31
32 /** \page threaded_mainloop Threaded Main Loop
33 *
34 * \section overv_sec Overview
35 *
36 * The threaded main loop implementation is a special version of the primary
37 * main loop implementation (see \ref mainloop). For the basic design, see
38 * its documentation.
39 *
40 * The added feature in the threaded main loop is that it spawns a new thread
41 * that runs the real main loop. This allows a synchronous application to use
42 * the asynchronous API without risking to stall the PulseAudio library.
43 *
44 * \section creat_sec Creation
45 *
46 * A pa_threaded_mainloop object is created using pa_threaded_mainloop_new().
47 * This will only allocate the required structures though, so to use it the
48 * thread must also be started. This is done through
49 * pa_threaded_mainloop_start(), after which you can start using the main loop.
50 *
51 * \section destr_sec Destruction
52 *
53 * When the PulseAudio connection has been terminated, the thread must be
54 * stopped and the resources freed. Stopping the thread is done using
55 * pa_threaded_mainloop_stop(), which must be called without the lock (see
56 * below) held. When that function returns, the thread is stopped and the
57 * pa_threaded_mainloop object can be freed using pa_threaded_mainloop_free().
58 *
59 * \section lock_sec Locking
60 *
61 * Since the PulseAudio API doesn't allow concurrent accesses to objects,
62 * a locking scheme must be used to guarantee safe usage. The threaded main
63 * loop API provides such a scheme through the functions
64 * pa_threaded_mainloop_lock() and pa_threaded_mainloop_unlock().
65 *
66 * The lock is recursive, so it's safe to use it multiple times from the same
67 * thread. Just make sure you call pa_threaded_mainloop_unlock() the same
68 * number of times you called pa_threaded_mainloop_lock().
69 *
70 * The lock needs to be held whenever you call any PulseAudio function that
71 * uses an object associated with this main loop. Make sure you do not hold
72 * on to the lock more than necessary though, as the threaded main loop stops
73 * while the lock is held.
74 *
75 * Example:
76 *
77 * \code
78 * void my_check_stream_func(pa_threaded_mainloop *m, pa_stream *s) {
79 * pa_stream_state_t state;
80 *
81 * pa_threaded_mainloop_lock(m);
82 *
83 * state = pa_stream_get_state(s);
84 *
85 * pa_threaded_mainloop_unlock(m);
86 *
87 * if (state == PA_STREAM_READY)
88 * printf("Stream is ready!");
89 * else
90 * printf("Stream is not ready!");
91 * }
92 * \endcode
93 *
94 * \section cb_sec Callbacks
95 *
96 * Callbacks in PulseAudio are asynchronous, so they require extra care when
97 * using them together with a threaded main loop.
98 *
99 * The easiest way to turn the callback based operations into synchronous
100 * ones, is to simply wait for the callback to be called and continue from
101 * there. This is the approach chosen in PulseAudio's threaded API.
102 *
103 * \subsection basic_subsec Basic callbacks
104 *
105 * For the basic case, where all that is required is to wait for the callback
106 * to be invoked, the code should look something like this:
107 *
108 * Example:
109 *
110 * \code
111 * static void my_drain_callback(pa_stream *s, int success, void *userdata) {
112 * pa_threaded_mainloop *m;
113 *
114 * m = userdata;
115 * assert(m);
116 *
117 * pa_threaded_mainloop_signal(m, 0);
118 * }
119 *
120 * void my_drain_stream_func(pa_threaded_mainloop *m, pa_stream *s) {
121 * pa_operation *o;
122 *
123 * pa_threaded_mainloop_lock(m);
124 *
125 * o = pa_stream_drain(s, my_drain_callback, m);
126 * assert(o);
127 *
128 * while (pa_operation_get_state(o) == PA_OPERATION_RUNNING)
129 * pa_threaded_mainloop_wait(m);
130 *
131 * pa_operation_unref(o);
132 *
133 * pa_threaded_mainloop_unlock(m);
134 * }
135 * \endcode
136 *
137 * The main function, my_drain_stream_func(), will wait for the callback to
138 * be called using pa_threaded_mainloop_wait().
139 *
140 * If your application is multi-threaded, then this waiting must be done
141 * inside a while loop. The reason for this is that multiple threads might be
142 * using pa_threaded_mainloop_wait() at the same time. Each thread must
143 * therefore verify that it was its callback that was invoked.
144 *
145 * The callback, my_drain_callback(), indicates to the main function that it
146 * has been called using pa_threaded_mainloop_signal().
147 *
148 * As you can see, both pa_threaded_mainloop_wait() may only be called with
149 * the lock held. The same thing is true for pa_threaded_mainloop_signal(),
150 * but as the lock is held before the callback is invoked, you do not have to
151 * deal with that.
152 *
153 * The functions will not dead lock because the wait function will release
154 * the lock before waiting and then regrab it once it has been signaled.
155 * For those of you familiar with threads, the behaviour is that of a
156 * condition variable.
157 *
158 * \subsection data_subsec Data callbacks
159 *
160 * For many callbacks, simply knowing that they have been called is
161 * insufficient. The callback also receives some data that is desired. To
162 * access this data safely, we must extend our example a bit:
163 *
164 * \code
165 * static int *drain_result;
166 *
167 * static void my_drain_callback(pa_stream*s, int success, void *userdata) {
168 * pa_threaded_mainloop *m;
169 *
170 * m = userdata;
171 * assert(m);
172 *
173 * drain_result = &success;
174 *
175 * pa_threaded_mainloop_signal(m, 1);
176 * }
177 *
178 * void my_drain_stream_func(pa_threaded_mainloop *m, pa_stream *s) {
179 * pa_operation *o;
180 *
181 * pa_threaded_mainloop_lock(m);
182 *
183 * o = pa_stream_drain(s, my_drain_callback, m);
184 * assert(o);
185 *
186 * while (pa_operation_get_state(o) == PA_OPERATION_RUNNING)
187 * pa_threaded_mainloop_wait(m);
188 *
189 * pa_operation_unref(o);
190 *
191 * if (*drain_result)
192 * printf("Success!");
193 * else
194 * printf("Bitter defeat...");
195 *
196 * pa_threaded_mainloop_accept(m);
197 *
198 * pa_threaded_mainloop_unlock(m);
199 * }
200 * \endcode
201 *
202 * The example is a bit silly as it would probably have been easier to just
203 * copy the contents of success, but for larger data structures this can be
204 * wasteful.
205 *
206 * The difference here compared to the basic callback is the 1 sent to
207 * pa_threaded_mainloop_signal() and the call to
208 * pa_threaded_mainloop_accept(). What will happen is that
209 * pa_threaded_mainloop_signal() will signal the main function and then stop.
210 * The main function is then free to use the data in the callback until
211 * pa_threaded_mainloop_accept() is called, which will allow the callback
212 * to continue.
213 *
214 * Note that pa_threaded_mainloop_accept() must be called some time between
215 * exiting the while loop and unlocking the main loop! Failure to do so will
216 * result in a race condition. I.e. it is not ok to release the lock and
217 * regrab it before calling pa_threaded_mainloop_accept().
218 *
219 * \subsection async_subsec Asynchronous callbacks
220 *
221 * PulseAudio also has callbacks that are completely asynchronous, meaning
222 * that they can be called at any time. The threading main loop API provides
223 * the locking mechanism to handle concurrent accesses, but nothing else.
224 * Applications will have to handle communication from the callback to the
225 * main program through some own system.
226 *
227 * The callbacks that are completely asynchronous are:
228 *
229 * \li State callbacks for contexts, streams, etc.
230 * \li Subscription notifications
231 */
232
233 /** \file
234 *
235 * A thread based event loop implementation based on pa_mainloop. The
236 * event loop is run in a helper thread in the background. A few
237 * synchronization primitives are available to access the objects
238 * attached to the event loop safely. */
239
240 /** An opaque threaded main loop object */
241 typedef struct pa_threaded_mainloop pa_threaded_mainloop;
242
243 /** Allocate a new threaded main loop object. You have to call
244 * pa_threaded_mainloop_start() before the event loop thread starts
245 * running. */
246 pa_threaded_mainloop *pa_threaded_mainloop_new(void);
247
248 /** Free a threaded main loop object. If the event loop thread is
249 * still running, it is terminated using pa_threaded_mainloop_stop()
250 * first. */
251 void pa_threaded_mainloop_free(pa_threaded_mainloop* m);
252
253 /** Start the event loop thread. */
254 int pa_threaded_mainloop_start(pa_threaded_mainloop *m);
255
256 /** Terminate the event loop thread cleanly. Make sure to unlock the
257 * mainloop object before calling this function. */
258 void pa_threaded_mainloop_stop(pa_threaded_mainloop *m);
259
260 /** Lock the event loop object, effectively blocking the event loop
261 * thread from processing events. You can use this to enforce
262 * exclusive access to all objects attached to the event loop. This
263 * lock is recursive. This function may not be called inside the event
264 * loop thread. Events that are dispatched from the event loop thread
265 * are executed with this lock held. */
266 void pa_threaded_mainloop_lock(pa_threaded_mainloop *m);
267
268 /** Unlock the event loop object, inverse of pa_threaded_mainloop_lock() */
269 void pa_threaded_mainloop_unlock(pa_threaded_mainloop *m);
270
271 /** Wait for an event to be signalled by the event loop thread. You
272 * can use this to pass data from the event loop thread to the main
273 * thread in synchronized fashion. This function may not be called
274 * inside the event loop thread. Prior to this call the event loop
275 * object needs to be locked using pa_threaded_mainloop_lock(). While
276 * waiting the lock will be released, immediately before returning it
277 * will be acquired again. */
278 void pa_threaded_mainloop_wait(pa_threaded_mainloop *m);
279
280 /** Signal all threads waiting for a signalling event in
281 * pa_threaded_mainloop_wait(). If wait_for_release is non-zero, do
282 * not return before the signal was accepted by a
283 * pa_threaded_mainloop_accept() call. While waiting for that condition
284 * the event loop object is unlocked. */
285 void pa_threaded_mainloop_signal(pa_threaded_mainloop *m, int wait_for_accept);
286
287 /** Accept a signal from the event thread issued with
288 * pa_threaded_mainloop_signal(). This call should only be used in
289 * conjunction with pa_threaded_mainloop_signal() with a non-zero
290 * wait_for_accept value. */
291 void pa_threaded_mainloop_accept(pa_threaded_mainloop *m);
292
293 /** Return the return value as specified with the main loop's quit() routine. */
294 int pa_threaded_mainloop_get_retval(pa_threaded_mainloop *m);
295
296 /** Return the abstract main loop abstraction layer vtable for this main loop. */
297 pa_mainloop_api* pa_threaded_mainloop_get_api(pa_threaded_mainloop*m);
298
299 /** Returns non-zero when called from withing the event loop thread. \since 0.9.7 */
300 int pa_threaded_mainloop_in_thread(pa_threaded_mainloop *m);
301
302 PA_C_DECL_END
303
304 #endif