]> code.delx.au - pulseaudio/blob - src/pulse/thread-mainloop.h
make example code a bit more robust/change-proof
[pulseaudio] / src / pulse / thread-mainloop.h
1 #ifndef foothreadmainloophfoo
2 #define foothreadmainloophfoo
3
4 /***
5 This file is part of PulseAudio.
6
7 Copyright 2006 Lennart Poettering
8 Copyright 2006 Pierre Ossman <ossman@cendio.se> for Cendio AB
9
10 PulseAudio is free software; you can redistribute it and/or modify
11 it under the terms of the GNU Lesser General Public License as published
12 by the Free Software Foundation; either version 2 of the License,
13 or (at your option) any later version.
14
15 PulseAudio is distributed in the hope that it will be useful, but
16 WITHOUT ANY WARRANTY; without even the implied warranty of
17 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 General Public License for more details.
19
20 You should have received a copy of the GNU Lesser General Public License
21 along with PulseAudio; if not, write to the Free Software
22 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
23 USA.
24 ***/
25
26 #include <pulse/mainloop-api.h>
27 #include <pulse/cdecl.h>
28 #include <pulse/version.h>
29
30 PA_C_DECL_BEGIN
31
32 /** \page threaded_mainloop Threaded Main Loop
33 *
34 * \section overv_sec Overview
35 *
36 * The threaded main loop implementation is a special version of the primary
37 * main loop implementation (see \ref mainloop). For the basic design, see
38 * its documentation.
39 *
40 * The added feature in the threaded main loop is that it spawns a new thread
41 * that runs the real main loop. This allows a synchronous application to use
42 * the asynchronous API without risking to stall the PulseAudio library.
43 *
44 * \section creat_sec Creation
45 *
46 * A pa_threaded_mainloop object is created using pa_threaded_mainloop_new().
47 * This will only allocate the required structures though, so to use it the
48 * thread must also be started. This is done through
49 * pa_threaded_mainloop_start(), after which you can start using the main loop.
50 *
51 * \section destr_sec Destruction
52 *
53 * When the PulseAudio connection has been terminated, the thread must be
54 * stopped and the resources freed. Stopping the thread is done using
55 * pa_threaded_mainloop_stop(), which must be called without the lock (see
56 * below) held. When that function returns, the thread is stopped and the
57 * pa_threaded_mainloop object can be freed using pa_threaded_mainloop_free().
58 *
59 * \section lock_sec Locking
60 *
61 * Since the PulseAudio API doesn't allow concurrent accesses to objects,
62 * a locking scheme must be used to guarantee safe usage. The threaded main
63 * loop API provides such a scheme through the functions
64 * pa_threaded_mainloop_lock() and pa_threaded_mainloop_unlock().
65 *
66 * The lock is recursive, so it's safe to use it multiple times from the same
67 * thread. Just make sure you call pa_threaded_mainloop_unlock() the same
68 * number of times you called pa_threaded_mainloop_lock().
69 *
70 * The lock needs to be held whenever you call any PulseAudio function that
71 * uses an object associated with this main loop. Make sure you do not hold
72 * on to the lock more than necessary though, as the threaded main loop stops
73 * while the lock is held.
74 *
75 * Example:
76 *
77 * \code
78 * void my_check_stream_func(pa_threaded_mainloop *m, pa_stream *s) {
79 * pa_stream_state_t state;
80 *
81 * pa_threaded_mainloop_lock(m);
82 *
83 * state = pa_stream_get_state(s);
84 *
85 * pa_threaded_mainloop_unlock(m);
86 *
87 * if (state == PA_STREAM_READY)
88 * printf("Stream is ready!");
89 * else
90 * printf("Stream is not ready!");
91 * }
92 * \endcode
93 *
94 * \section cb_sec Callbacks
95 *
96 * Callbacks in PulseAudio are asynchronous, so they require extra care when
97 * using them together with a threaded main loop.
98 *
99 * The easiest way to turn the callback based operations into synchronous
100 * ones, is to simply wait for the callback to be called and continue from
101 * there. This is the approach chosen in PulseAudio's threaded API.
102 *
103 * \subsection basic_subsec Basic callbacks
104 *
105 * For the basic case, where all that is required is to wait for the callback
106 * to be invoked, the code should look something like this:
107 *
108 * Example:
109 *
110 * \code
111 * static void my_drain_callback(pa_stream *s, int success, void *userdata) {
112 * pa_threaded_mainloop *m;
113 *
114 * m = userdata;
115 * assert(m);
116 *
117 * pa_threaded_mainloop_signal(m, 0);
118 * }
119 *
120 * void my_drain_stream_func(pa_threaded_mainloop *m, pa_stream *s) {
121 * pa_operation *o;
122 *
123 * pa_threaded_mainloop_lock(m);
124 *
125 * o = pa_stream_drain(s, my_drain_callback, m);
126 * assert(o);
127 *
128 * while (pa_operation_get_state(o) == PA_OPERATION_RUNNING)
129 * pa_threaded_mainloop_wait(m);
130 *
131 * pa_operation_unref(o);
132 *
133 * pa_threaded_mainloop_unlock(m);
134 * }
135 * \endcode
136 *
137 * The main function, my_drain_stream_func(), will wait for the callback to
138 * be called using pa_threaded_mainloop_wait().
139 *
140 * If your application is multi-threaded, then this waiting must be done
141 * inside a while loop. The reason for this is that multiple threads might be
142 * using pa_threaded_mainloop_wait() at the same time. Each thread must
143 * therefore verify that it was its callback that was invoked.
144 *
145 * The callback, my_drain_callback(), indicates to the main function that it
146 * has been called using pa_threaded_mainloop_signal().
147 *
148 * As you can see, both pa_threaded_mainloop_wait() may only be called with
149 * the lock held. The same thing is true for pa_threaded_mainloop_signal(),
150 * but as the lock is held before the callback is invoked, you do not have to
151 * deal with that.
152 *
153 * The functions will not dead lock because the wait function will release
154 * the lock before waiting and then regrab it once it has been signaled.
155 * For those of you familiar with threads, the behaviour is that of a
156 * condition variable.
157 *
158 * \subsection data_subsec Data callbacks
159 *
160 * For many callbacks, simply knowing that they have been called is
161 * insufficient. The callback also receives some data that is desired. To
162 * access this data safely, we must extend our example a bit:
163 *
164 * \code
165 * static int *drain_result;
166 *
167 * static void my_drain_callback(pa_stream*s, int success, void *userdata) {
168 * pa_threaded_mainloop *m;
169 *
170 * m = userdata;
171 * assert(m);
172 *
173 * drain_result = &success;
174 *
175 * pa_threaded_mainloop_signal(m, 1);
176 * }
177 *
178 * void my_drain_stream_func(pa_threaded_mainloop *m, pa_stream *s) {
179 * pa_operation *o;
180 *
181 * pa_threaded_mainloop_lock(m);
182 *
183 * o = pa_stream_drain(s, my_drain_callback, m);
184 * assert(o);
185 *
186 * while (pa_operation_get_state(o) == PA_OPERATION_RUNNING)
187 * pa_threaded_mainloop_wait(m);
188 *
189 * pa_operation_unref(o);
190 *
191 * if (*drain_result)
192 * printf("Success!");
193 * else
194 * printf("Bitter defeat...");
195 *
196 * pa_threaded_mainloop_accept(m);
197 *
198 * pa_threaded_mainloop_unlock(m);
199 * }
200 * \endcode
201 *
202 * The example is a bit silly as it would probably have been easier to just
203 * copy the contents of success, but for larger data structures this can be
204 * wasteful.
205 *
206 * The difference here compared to the basic callback is the 1 sent to
207 * pa_threaded_mainloop_signal() and the call to
208 * pa_threaded_mainloop_accept(). What will happen is that
209 * pa_threaded_mainloop_signal() will signal the main function and then stop.
210 * The main function is then free to use the data in the callback until
211 * pa_threaded_mainloop_accept() is called, which will allow the callback
212 * to continue.
213 *
214 * Note that pa_threaded_mainloop_accept() must be called some time between
215 * exiting the while loop and unlocking the main loop! Failure to do so will
216 * result in a race condition. I.e. it is not ok to release the lock and
217 * regrab it before calling pa_threaded_mainloop_accept().
218 *
219 * \subsection async_subsec Asynchronous callbacks
220 *
221 * PulseAudio also has callbacks that are completely asynchronous, meaning
222 * that they can be called at any time. The threading main loop API provides
223 * the locking mechanism to handle concurrent accesses, but nothing else.
224 * Applications will have to handle communication from the callback to the
225 * main program through some own system.
226 *
227 * The callbacks that are completely asynchronous are:
228 *
229 * \li State callbacks for contexts, streams, etc.
230 * \li Subscription notifications
231 */
232
233 /** \file
234 *
235 * A thread based event loop implementation based on pa_mainloop. The
236 * event loop is run in a helper thread in the background. A few
237 * synchronization primitives are available to access the objects
238 * attached to the event loop safely. */
239
240 /** An opaque threaded main loop object */
241 typedef struct pa_threaded_mainloop pa_threaded_mainloop;
242
243 /** Allocate a new threaded main loop object. You have to call
244 * pa_threaded_mainloop_start() before the event loop thread starts
245 * running. */
246 pa_threaded_mainloop *pa_threaded_mainloop_new(void);
247
248 /** Free a threaded main loop object. If the event loop thread is
249 * still running, it is terminated using pa_threaded_mainloop_stop()
250 * first. */
251 void pa_threaded_mainloop_free(pa_threaded_mainloop* m);
252
253 /** Start the event loop thread. */
254 int pa_threaded_mainloop_start(pa_threaded_mainloop *m);
255
256 /** Terminate the event loop thread cleanly. Make sure to unlock the
257 * mainloop object before calling this function. */
258 void pa_threaded_mainloop_stop(pa_threaded_mainloop *m);
259
260 /** Lock the event loop object, effectively blocking the event loop
261 * thread from processing events. You can use this to enforce
262 * exclusive access to all objects attached to the event loop. This
263 * lock is recursive. This function may not be called inside the event
264 * loop thread. Events that are dispatched from the event loop thread
265 * are executed with this lock held. */
266 void pa_threaded_mainloop_lock(pa_threaded_mainloop *m);
267
268 /** Unlock the event loop object, inverse of pa_threaded_mainloop_lock() */
269 void pa_threaded_mainloop_unlock(pa_threaded_mainloop *m);
270
271 /** Wait for an event to be signalled by the event loop thread. You
272 * can use this to pass data from the event loop thread to the main
273 * thread in synchronized fashion. This function may not be called
274 * inside the event loop thread. Prior to this call the event loop
275 * object needs to be locked using pa_threaded_mainloop_lock(). While
276 * waiting the lock will be released, immediately before returning it
277 * will be acquired again. */
278 void pa_threaded_mainloop_wait(pa_threaded_mainloop *m);
279
280 /** Signal all threads waiting for a signalling event in
281 * pa_threaded_mainloop_wait(). If wait_for_release is non-zero, do
282 * not return before the signal was accepted by a
283 * pa_threaded_mainloop_accept() call. While waiting for that condition
284 * the event loop object is unlocked. */
285 void pa_threaded_mainloop_signal(pa_threaded_mainloop *m, int wait_for_accept);
286
287 /** Accept a signal from the event thread issued with
288 * pa_threaded_mainloop_signal(). This call should only be used in
289 * conjunction with pa_threaded_mainloop_signal() with a non-zero
290 * wait_for_accept value. */
291 void pa_threaded_mainloop_accept(pa_threaded_mainloop *m);
292
293 /** Return the return value as specified with the main loop's quit() routine. */
294 int pa_threaded_mainloop_get_retval(pa_threaded_mainloop *m);
295
296 /** Return the abstract main loop abstraction layer vtable for this main loop. */
297 pa_mainloop_api* pa_threaded_mainloop_get_api(pa_threaded_mainloop*m);
298
299 /** Returns non-zero when called from withing the event loop thread. \since 0.9.7 */
300 int pa_threaded_mainloop_in_thread(pa_threaded_mainloop *m);
301
302 PA_C_DECL_END
303
304 #endif