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1 #ifndef foosimplehfoo
2 #define foosimplehfoo
3
4 /* $Id$ */
5
6 /***
7 This file is part of PulseAudio.
8
9 PulseAudio is free software; you can redistribute it and/or modify
10 it under the terms of the GNU Lesser General Public License as published
11 by the Free Software Foundation; either version 2 of the License,
12 or (at your option) any later version.
13
14 PulseAudio is distributed in the hope that it will be useful, but
15 WITHOUT ANY WARRANTY; without even the implied warranty of
16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 General Public License for more details.
18
19 You should have received a copy of the GNU Lesser General Public License
20 along with PulseAudio; if not, write to the Free Software
21 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
22 USA.
23 ***/
24
25 #include <sys/types.h>
26
27 #include <pulse/sample.h>
28 #include <pulse/channelmap.h>
29 #include <pulse/def.h>
30 #include <pulse/cdecl.h>
31
32 /** \page simple Simple API
33 *
34 * \section overv_sec Overview
35 *
36 * The simple API is designed for applications with very basic sound
37 * playback or capture needs. It can only support a single stream per
38 * connection and has no handling of complex features like events, channel
39 * mappings and volume control. It is, however, very simple to use and
40 * quite sufficent for many programs.
41 *
42 * \section conn_sec Connecting
43 *
44 * The first step before using the sound system is to connect to the
45 * server. This is normally done this way:
46 *
47 * \code
48 * pa_simple *s;
49 * pa_sample_spec ss;
50 *
51 * ss.format = PA_SAMPLE_S16_NE;
52 * ss.channels = 2;
53 * ss.rate = 44100;
54 *
55 * s = pa_simple_new(NULL, // Use the default server.
56 * "Fooapp", // Our application's name.
57 * PA_STREAM_PLAYBACK,
58 * NULL, // Use the default device.
59 * "Music", // Description of our stream.
60 * &ss, // Our sample format.
61 * NULL, // Use default channel map
62 * NULL, // Use default buffering attributes.
63 * NULL, // Ignore error code.
64 * );
65 * \endcode
66 *
67 * At this point a connected object is returned, or NULL if there was a
68 * problem connecting.
69 *
70 * \section transfer_sec Transferring data
71 *
72 * Once the connection is established to the server, data can start flowing.
73 * Using the connection is very similar to the normal read() and write()
74 * system calls. The main difference is that they're call pa_simple_read()
75 * and pa_simple_write(). Note that these operations always block.
76 *
77 * \section ctrl_sec Buffer control
78 *
79 * If a playback stream is used then a few other operations are available:
80 *
81 * \li pa_simple_drain() - Will wait for all sent data to finish playing.
82 * \li pa_simple_flush() - Will throw away all data currently in buffers.
83 * \li pa_simple_get_playback_latency() - Will return the total latency of
84 * the playback pipeline.
85 *
86 * \section cleanup_sec Cleanup
87 *
88 * Once playback or capture is complete, the connection should be closed
89 * and resources freed. This is done through:
90 *
91 * \code
92 * pa_simple_free(s);
93 * \endcode
94 */
95
96 /** \file
97 * A simple but limited synchronous playback and recording
98 * API. This is a synchronous, simplified wrapper around the standard
99 * asynchronous API. */
100
101 /** \example pacat-simple.c
102 * A simple playback tool using the simple API */
103
104 /** \example parec-simple.c
105 * A simple recording tool using the simple API */
106
107 PA_C_DECL_BEGIN
108
109 /** \struct pa_simple
110 * An opaque simple connection object */
111 typedef struct pa_simple pa_simple;
112
113 /** Create a new connection to the server */
114 pa_simple* pa_simple_new(
115 const char *server, /**< Server name, or NULL for default */
116 const char *name, /**< A descriptive name for this client (application name, ...) */
117 pa_stream_direction_t dir, /**< Open this stream for recording or playback? */
118 const char *dev, /**< Sink (resp. source) name, or NULL for default */
119 const char *stream_name, /**< A descriptive name for this client (application name, song title, ...) */
120 const pa_sample_spec *ss, /**< The sample type to use */
121 const pa_channel_map *map, /**< The channel map to use, or NULL for default */
122 const pa_buffer_attr *attr, /**< Buffering attributes, or NULL for default */
123 int *error /**< A pointer where the error code is stored when the routine returns NULL. It is OK to pass NULL here. */
124 );
125
126 /** Close and free the connection to the server. The connection objects becomes invalid when this is called. */
127 void pa_simple_free(pa_simple *s);
128
129 /** Write some data to the server */
130 int pa_simple_write(pa_simple *s, const void*data, size_t length, int *error);
131
132 /** Wait until all data already written is played by the daemon */
133 int pa_simple_drain(pa_simple *s, int *error);
134
135 /** Read some data from the server */
136 int pa_simple_read(pa_simple *s, void*data, size_t length, int *error);
137
138 /** Return the playback latency. \since 0.5 */
139 pa_usec_t pa_simple_get_latency(pa_simple *s, int *error);
140
141 /** Flush the playback buffer. \since 0.5 */
142 int pa_simple_flush(pa_simple *s, int *error);
143
144 PA_C_DECL_END
145
146 #endif