]> code.delx.au - pulseaudio/blob - polyp/esound.h
Make the whole stuff LGPL only
[pulseaudio] / polyp / esound.h
1 #ifndef fooesoundhfoo
2 #define fooesoundhfoo
3
4 /* $Id$ */
5
6 /***
7 This file is part of polypaudio.
8
9 polypaudio is free software; you can redistribute it and/or modify
10 it under the terms of the GNU Lesser General Public License as published
11 by the Free Software Foundation; either version 2 of the License,
12 or (at your option) any later version.
13
14 polypaudio is distributed in the hope that it will be useful, but
15 WITHOUT ANY WARRANTY; without even the implied warranty of
16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 General Public License for more details.
18
19 You should have received a copy of the GNU Lesser General Public License
20 along with polypaudio; if not, write to the Free Software
21 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
22 USA.
23 ***/
24
25 /* Most of the following is blatantly stolen from esound. */
26
27
28 /* path and name of the default EsounD domain socket */
29 #define ESD_UNIX_SOCKET_DIR "/tmp/.esd"
30 #define ESD_UNIX_SOCKET_NAME "/tmp/.esd/socket"
31
32 /* length of the audio buffer size */
33 #define ESD_BUF_SIZE (4 * 1024)
34 /* maximum size we can write(). Otherwise we might overflow */
35 #define ESD_MAX_WRITE_SIZE (21 * 4096)
36
37 /* length of the authorization key, octets */
38 #define ESD_KEY_LEN (16)
39
40 /* default port for the EsounD server */
41 #define ESD_DEFAULT_PORT (16001)
42
43 /* default sample rate for the EsounD server */
44 #define ESD_DEFAULT_RATE (44100)
45
46 /* maximum length of a stream/sample name */
47 #define ESD_NAME_MAX (128)
48
49 /* a magic number to identify the relative endianness of a client */
50 #define ESD_ENDIAN_KEY ((uint32_t) (('E' << 24) + ('N' << 16) + ('D' << 8) + ('N')))
51
52 #define ESD_VOLUME_BASE (256)
53
54
55 /*************************************/
56 /* what can we do to/with the EsounD */
57 enum esd_proto {
58 ESD_PROTO_CONNECT, /* implied on inital client connection */
59
60 /* pseudo "security" functionality */
61 ESD_PROTO_LOCK, /* disable "foreign" client connections */
62 ESD_PROTO_UNLOCK, /* enable "foreign" client connections */
63
64 /* stream functionality: play, record, monitor */
65 ESD_PROTO_STREAM_PLAY, /* play all following data as a stream */
66 ESD_PROTO_STREAM_REC, /* record data from card as a stream */
67 ESD_PROTO_STREAM_MON, /* send mixed buffer output as a stream */
68
69 /* sample functionality: cache, free, play, loop, EOL, kill */
70 ESD_PROTO_SAMPLE_CACHE, /* cache a sample in the server */
71 ESD_PROTO_SAMPLE_FREE, /* release a sample in the server */
72 ESD_PROTO_SAMPLE_PLAY, /* play a cached sample */
73 ESD_PROTO_SAMPLE_LOOP, /* loop a cached sample, til eoloop */
74 ESD_PROTO_SAMPLE_STOP, /* stop a looping sample when done */
75 ESD_PROTO_SAMPLE_KILL, /* stop the looping sample immed. */
76
77 /* free and reclaim /dev/dsp functionality */
78 ESD_PROTO_STANDBY, /* release /dev/dsp and ignore all data */
79 ESD_PROTO_RESUME, /* reclaim /dev/dsp and play sounds again */
80
81 /* TODO: move these to a more logical place. NOTE: will break the protocol */
82 ESD_PROTO_SAMPLE_GETID, /* get the ID for an already-cached sample */
83 ESD_PROTO_STREAM_FILT, /* filter mixed buffer output as a stream */
84
85 /* esd remote management */
86 ESD_PROTO_SERVER_INFO, /* get server info (ver, sample rate, format) */
87 ESD_PROTO_ALL_INFO, /* get all info (server info, players, samples) */
88 ESD_PROTO_SUBSCRIBE, /* track new and removed players and samples */
89 ESD_PROTO_UNSUBSCRIBE, /* stop tracking updates */
90
91 /* esd remote control */
92 ESD_PROTO_STREAM_PAN, /* set stream panning */
93 ESD_PROTO_SAMPLE_PAN, /* set default sample panning */
94
95 /* esd status */
96 ESD_PROTO_STANDBY_MODE, /* see if server is in standby, autostandby, etc */
97
98 /* esd latency */
99 ESD_PROTO_LATENCY, /* retrieve latency between write()'s and output */
100
101 ESD_PROTO_MAX /* for bounds checking */
102 };
103
104 /******************/
105 /* The EsounD api */
106
107 /* the properties of a sound buffer are logically or'd */
108
109 /* bits of stream/sample data */
110 #define ESD_MASK_BITS ( 0x000F )
111 #define ESD_BITS8 ( 0x0000 )
112 #define ESD_BITS16 ( 0x0001 )
113
114 /* how many interleaved channels of data */
115 #define ESD_MASK_CHAN ( 0x00F0 )
116 #define ESD_MONO ( 0x0010 )
117 #define ESD_STEREO ( 0x0020 )
118
119 /* whether it's a stream or a sample */
120 #define ESD_MASK_MODE ( 0x0F00 )
121 #define ESD_STREAM ( 0x0000 )
122 #define ESD_SAMPLE ( 0x0100 )
123 #define ESD_ADPCM ( 0x0200 ) /* TODO: anyone up for this? =P */
124
125 /* the function of the stream/sample, and common functions */
126 #define ESD_MASK_FUNC ( 0xF000 )
127 #define ESD_PLAY ( 0x1000 )
128 /* functions for streams only */
129 #define ESD_MONITOR ( 0x0000 )
130 #define ESD_RECORD ( 0x2000 )
131 /* functions for samples only */
132 #define ESD_STOP ( 0x0000 )
133 #define ESD_LOOP ( 0x2000 )
134
135 typedef int esd_format_t;
136 typedef int esd_proto_t;
137
138 /*******************************************************************/
139 /* esdmgr.c - functions to implement a "sound manager" for esd */
140
141 /* structures to retrieve information about streams/samples from the server */
142 typedef struct esd_server_info {
143
144 int version; /* server version encoded as an int */
145 esd_format_t format; /* magic int with the format info */
146 int rate; /* sample rate */
147
148 } esd_server_info_t;
149
150 typedef struct esd_player_info {
151
152 struct esd_player_info *next; /* point to next entry in list */
153 esd_server_info_t *server; /* the server that contains this stream */
154
155 int source_id; /* either a stream fd or sample id */
156 char name[ ESD_NAME_MAX ]; /* name of stream for remote control */
157 int rate; /* sample rate */
158 int left_vol_scale; /* volume scaling */
159 int right_vol_scale;
160
161 esd_format_t format; /* magic int with the format info */
162
163 } esd_player_info_t;
164
165 typedef struct esd_sample_info {
166
167 struct esd_sample_info *next; /* point to next entry in list */
168 esd_server_info_t *server; /* the server that contains this sample */
169
170 int sample_id; /* either a stream fd or sample id */
171 char name[ ESD_NAME_MAX ]; /* name of stream for remote control */
172 int rate; /* sample rate */
173 int left_vol_scale; /* volume scaling */
174 int right_vol_scale;
175
176 esd_format_t format; /* magic int with the format info */
177 int length; /* total buffer length */
178
179 } esd_sample_info_t;
180
181 typedef struct esd_info {
182
183 esd_server_info_t *server;
184 esd_player_info_t *player_list;
185 esd_sample_info_t *sample_list;
186
187 } esd_info_t;
188
189 enum esd_standby_mode {
190 ESM_ERROR, ESM_ON_STANDBY, ESM_ON_AUTOSTANDBY, ESM_RUNNING
191 };
192 typedef int esd_standby_mode_t;
193
194 enum esd_client_state {
195 ESD_STREAMING_DATA, /* data from here on is streamed data */
196 ESD_CACHING_SAMPLE, /* midway through caching a sample */
197 ESD_NEEDS_REQDATA, /* more data needed to complere request */
198 ESD_NEXT_REQUEST, /* proceed to next request */
199 ESD_CLIENT_STATE_MAX /* place holder */
200 };
201 typedef int esd_client_state_t;
202
203 /* switch endian order for cross platform playing */
204 #define swap_endian_32(x) ((x >> 24) | ((x >> 8) & 0xFF00) | (((x & 0xFF00) << 8)) | (x << 24))
205 #define maybe_swap_endian_32(c,x) ((c) ? swap_endian_32(x) : x)
206
207 /* the endian key is transferred in binary, if it's read into int, */
208 /* and matches ESD_ENDIAN_KEY (ENDN), then the endianness of the */
209 /* server and the client match; if it's SWAP_ENDIAN_KEY, swap data */
210 #define ESD_SWAP_ENDIAN_KEY ((uint32_t) swap_endian_32(ESD_ENDIAN_KEY))
211
212
213 #endif