static size_t check_left_to_play(struct userdata *u, size_t n_bytes, pa_bool_t on_timeout) {
size_t left_to_play;
+ pa_bool_t underrun = FALSE;
/* We use <= instead of < for this check here because an underrun
* only happens after the last sample was processed, not already when
/* We got a dropout. What a mess! */
left_to_play = 0;
+ underrun = TRUE;
#ifdef DEBUG_TIMING
PA_DEBUG_TRAP;
pa_bool_t reset_not_before = TRUE;
if (!u->first && !u->after_rewind) {
- if (left_to_play < u->watermark_inc_threshold)
+ if (underrun || left_to_play < u->watermark_inc_threshold)
increase_watermark(u);
else if (left_to_play > u->watermark_dec_threshold) {
reset_not_before = FALSE;
static size_t check_left_to_record(struct userdata *u, size_t n_bytes, pa_bool_t on_timeout) {
size_t left_to_record;
size_t rec_space = u->hwbuf_size - u->hwbuf_unused;
+ pa_bool_t overrun = FALSE;
/* We use <= instead of < for this check here because an overrun
* only happens after the last sample was processed, not already when
/* We got a dropout. What a mess! */
left_to_record = 0;
+ overrun = TRUE;
#ifdef DEBUG_TIMING
PA_DEBUG_TRAP;
if (u->use_tsched) {
pa_bool_t reset_not_before = TRUE;
- if (left_to_record < u->watermark_inc_threshold)
+ if (overrun || left_to_record < u->watermark_inc_threshold)
increase_watermark(u);
else if (left_to_record > u->watermark_dec_threshold) {
reset_not_before = FALSE;